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feat(openpaas): configure engine overrides and npm patches for v3.8.8+patch.1
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#5421:
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fix: prevent accessor recursion in SkinnedMeshBatchRenderer.
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Move platforms/minigame/openDataContext to template/minigame/openData…
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chore: privatize pal and platforms
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fix(openpaas): 删除 openpaas 平台目录
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fix: balance Texture2D image dependency references
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fix(mesh): fix custom attribute stride and 32-bit index in createMesh
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Remove the platform adaptation for openpass.
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support sudv2
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Fix typo in warning message
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chmod: Grant execute permission to Gradle wrapper on Unix-like systems
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fix(google-play): set PROP_MIN_SDK_VERSION to 24 (#262)
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fix(ui):keep destroy widgets out of the widget's active list
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[ci skip][AUTO]: Automated PR to generate code
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update openpaas adapter: asset-manager.js,index.js
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fix native version
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V3.8.9 backport from 4.0.0 alpha.8
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V3.8.9 backport from 4.0.0 alpha.8
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V3.8.9 backport from 4.0.0 alpha.8
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#5400:
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fix(pipeline): create render graph vertices invalid so culling runs in release builds
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#5399:
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fix for bug: https://github.com/cocos/cocos-engine/issues/19167
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fix(rendering): use lightIdx instead of loop index l in GPU instancing forward-add light path
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