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Symbols from objects #9

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@Dragorn421

When decomp commits headers for object files (containing stuff like extern AnimationHeader gIngoIdleAnim;), it would be nice to also have them in z64hdr.

And also define the symbols in a linker script like gIngoIdleAnim = 0x06123456.

This would make compiling decomp actors with CAT work out of the box I think, apart from updating the includes.

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