The Aurora games has a weird way to do color codes: <cRGB>Foo</c> where R, G and B are raw byte values (!).
When reading in LocStrings, we demunge those into <cRRGGBBAA>Foo</c> where RR, GG, BB and AA are textual hexadecimal values.
When converting XML files back to GFF, we need to reverse this as well.
The Aurora games has a weird way to do color codes:
<cRGB>Foo</c>where R, G and B are raw byte values (!).When reading in LocStrings, we demunge those into
<cRRGGBBAA>Foo</c>where RR, GG, BB and AA are textual hexadecimal values.When converting XML files back to GFF, we need to reverse this as well.