🦠 Slime mold simulation with WebGPU and TypeScript.
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Updated
Jan 5, 2025 - TypeScript
🦠 Slime mold simulation with WebGPU and TypeScript.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
Slime mold simulation in Unity
🐌 Slime mold simulation in Unity.
Agent based slime simulation - Actually this framework can be useful for any kind of agent-based simulation, as boids and similar. Made with OpenFrameworks.
multi-headed intelligence for modern AI - a clojure agent system with dynamic tools and llm delegation
Interactive Slime Mold Simulation
GPU artificial-life lab in Rust + wgpu: five worlds including Symbiosis, 42 presets, live measurements, saved worlds and headless image/video export.
Generative slime-mold art in WebGPU. 19 presets, audio-reactive routing across 10 targets, kaleidoscope, paint/glow blend modes, long-exposure trails. PWA + standalone macOS app.
Thousands of agents follow each other's scent and grow the vein networks of Physarum polycephalum, live in the browser. Tune the sensors, lay food with your finger, and download the picture.
AIS ISS project
Physarum slime-mold chokepoint analyser for North Karelia AO — single-file Leaflet app with destruction simulation, hybrid HPT ranking, and real Finnish authority data.
My experience with Fortran C interop
A slime mould that draws with light — a WebGPU Physarum simulation you can paint into.
What if slime mold networks could help a CNN see? Bio-inspired spatial priors for image classification — honest null result on CIFAR-10.
An interactive, real-time simulation of slime mold behavior using WebGPU.
A slime mould in raw WebGL2: 262 144 agents growing a transport network, fed by your pointer.
A living Physarum polycephalum simulation in your Omarchy bar. Feeds on system activity, avoids your cursor, grows networks between busy windows.
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