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timsully/README.md

Hi, I'm Tim Sullivan πŸ‘‹

I design and build design systems β€” the token, component, and tooling layer that lets product teams move fast without design and code drifting apart. My work spans Figma system architecture, design-to-code pipelines (Code Connect, tokens, component libraries), and increasingly, AI-assisted workflows for extracting and generating design systems from existing codebases.

What I specialize in

  • Design systems at scale β€” building the single source of truth (tokens β†’ components β†’ docs) that a small systems team uses to support a much larger product org
  • Figma ↔ code alignment β€” Code Connect, design linters, and prototyping libraries that keep design and engineering representations honest with each other
  • Design tooling β€” Figma plugins and internal tools that remove manual, repetitive work from design workflows
  • AI-assisted systems work β€” using AI + Figma's tooling to reverse-engineer UI from codebases that have no design reference, and to accelerate component library generation

Selected work

  • Meta β€” Reality Labs Design System: token/component/documentation foundation for Meta's VR platform, including Code Connect, a design linter, and a prototyping library
  • Meta β€” Horizon Mobile Design System: rebuilt the design system powering the Horizon mobile app on iOS/Android; drove 80% of legacy components deprecated in production within 3 months of the front-end work landing
  • Meta β€” Horizon Worlds UI Refresh: token schema, component library, and spec set for the 2D panel UI rolled out across every world on the platform
  • Google β€” Android 14: consolidated a fragmented design system into a single Figma source of truth and restructured the Android team's Figma org for better cross-functional distribution
  • Splunk Mobile: stood up Splunk's first mobile design system, shipped publicly on iOS and Android within a year
  • Airbnb β€” Air/shots: internal tool for previewing the Airbnb app across every device, platform, and language β€” used by thousands of internal designers
  • Anduril β€” Mini Lattice Design System: self-directed project extracting a component library from an open-source app with no UI reference, using AI + Figma tooling, wired to GitHub with a runnable dev environment
  • Tutorial Tim: my own UX/UI and Figma design-systems education platform β€” 5,000+ students, 6,400+ YouTube subscribers, freeCodeCamp partnership

More detail is in my portfolio: timsully.design

Find me

Pinned Loading

  1. color-blind-simulator-figma color-blind-simulator-figma Public

    A Figma plugin that simulates different types of color blindness on selected layers

    HTML 2

  2. variable-exporter variable-exporter Public

    Figma plugin to export variable collections as CSS variables and more

    TypeScript

  3. Prefab-UI Prefab-UI Public

    Design system course: Figma + React Native parallel tracks covering foundations, components, templates, and prototyping

  4. image-optimizer image-optimizer Public

    Drag-and-drop desktop app for converting/optimizing images (incl. HEIC) β€” Tauri + Svelte

    Svelte

  5. Tutorial-Tim Tutorial-Tim Public

    A repo that will contain material pertaining to my YouTube channel as I create videos for people to learn and expand upon.

    HTML 55 46

  6. Apple-Scripting Apple-Scripting Public

    A repository that will contain all sorts of Apple Scripts that I have created to make myself more productive and efficient. Shout out to Productivity Shop.

    12 3