Scenario:
- Launch a release viewer
- Login
- Enable DisplayTimecode in debug settings
- Confirm crash on production
- Launch viewer with code patch
- Login
- Enable DisplayTimecode in debug settings
- Confirm viewer no longer crashes
Expected:
No crash
Actual:
Crash at LLGLSLShader::sCurBoundShaderPtr != nullptr
Scenario:
Expected:
No crash
Actual:
Crash at LLGLSLShader::sCurBoundShaderPtr != nullptr