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frame-cost todo: option 3 is done, and what it did not fix - #44
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The table in this file quoted numbers from before the Candles gather landed, and its option 3 was still written as future work. Both are now true again, and the numbers are re-measured on merged main. The headline worth keeping: koln (31.9 ms) and apollo (32.9 ms) now fit a 30 fps frame; promises (50.2 ms) and nocturne (41.7 ms) do not, and both are bounded by AuroraVeils/NoiseGlow seams that no candle work touches. Option 1 is the only remaining one that covers promises, because the problem there is two expensive scenes of the same kind blended together rather than one wasteful primitive. Also noted: repeat runs vary by a few ms — the ranking of seams is stable, the individual figures less so — and the two shows that now fit a frame fit it with nothing else running, which is not the condition they will be played in. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FbzmvdzTNSUxDUjVraRZMx
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Bookkeeping I said I'd do once the merge order settled. The file landed with #42 quoting pre-Candles numbers and listing option 3 as future work; #43 then did option 3. Both facts re-measured on merged main.
kolncoming-to-rest(NoiseGlow + Motif)apollomatta(AuroraVeils)promisesanswer(AuroraVeils into AuroraVeils)nocturnedeep-sea(NoiseGlow + Starfield)kolnandapollonow fit inside a 30 fps frame,apolloonly barely.promisesandnocturnedon't, and both are bounded by seams no candle work touches — option 1 is the only remaining one that coverspromises, because the problem there is two expensive scenes of the same kind blended together, not one wasteful primitive.Two honesty notes added to the file: repeat runs vary by a few ms (the seam ranking is stable, the individual figures less so), and the two shows that now fit a frame fit it with nothing else running — no codec, no serial, no viewers, no six boards attached. That is not the condition they will be played in.
Docs only; no code touched.