Modern C++ · 3D tooling · Cross-platform frameworks · Compatibility layers · Runtime systems
C++ developer focused on 3D tooling, system-level engineering, cross-platform framework design, and compatibility layers.
Looking for roles in:
- C++ systems engineering
- runtime / framework development
- cross-platform / platform abstraction work
- backend / platform architecture
- game technology / engine tooling
I design and implement 3D tools, C++ frameworks, platform abstraction layers, and compatibility systems in modern C++, focusing on:
- explicit API design
- system behavior reproduction
- modular architecture
- cross-platform execution (Windows · Linux · macOS · WebAssembly · Android · iOS)
- long-term maintainability
Validated on the collection of 91 XNA 4.0 samples - playable web builds at samples.libcna.com. Ecosystem hub: libcna.com.
🔗 https://github.com/libcna/cna · 🌐 https://libcna.com · 🎮 WebAssembly samples · 📏 ≈320k LOC
- XNA-style API in native C++ under
Microsoft::Xna::Framework - rendering, input, audio, resource lifecycle, backend abstraction
- restructured into 15 independently buildable modules plus a renderer layer of ~40 backends, each with its own CMake target
- 14 renders spanning modern APIs (Vulkan, WebGPU, native Direct3D 9/11, SDL_GPU, Metal),, desktop and mobile OpenGL/OpenGL ES, and specialty targets (headless)
- one codebase targets Windows, Linux, macOS, WebAssembly, Android and iOS
- used to port 91 real C# XNA 4.0 samples
➡️ Focus: cross-platform framework, runtime systems, API compatibility
🔗 https://github.com/libcna/cna-samples · 📏 ≈48.0k LOC
- C++ ports of the official Microsoft XNA Game Studio 4.0 sample collection, running on CNA
- a continuously growing compatibility test bed proving the framework's API coverage on real code
- 🎮 web demos coming soon
🔗 https://github.com/openeggbert/sharp-runtime · 🌐 https://sharpruntime.openeggbert.com · 📏 ≈78.9k LOC
System::*namespaces implemented in idiomatic modern C++- covers exceptions, events, delegates, collections, and system-level building blocks
- restructured into 39 independently selectable modules (41 CMake components)
- foundation layer for CNA, Mesh Craft, and Galaxy Eggbert
Assembly, and Android from a single C++ codebase
🔗 https://github.com/openeggbert/easy-gl · 🌐 https://easygl.openeggbert.com · 📏 ≈3.6k LOC
- toolkit-independent C++20 OpenGL/OpenGL ES wrapper
- host owns window and GL context; easy-gl owns all OpenGL interaction
- built on top of meta-gl; used by CNA as its OpenGL rendering backend
🔗 https://github.com/openeggbert/meta-gl · 🌐 https://metagl.openeggbert.com · 📏 ≈8.9k LOC
- type-safe C++23 OpenGL ES 2.0+ function loader
- runtime loading via host-supplied
GetProcAddress— no windowing, no context creation enum classwrappers for all OpenGL constants; foundation layer for easy-gl
🔗 https://github.com/robertvokac/lexicon · 🌐 https://lexicon.robertvokac.com · 📏 ≈2.8k LOC
- desktop knowledge dictionary for structured technical notes (C++23, Qt 6 Widgets, SQLite)
- typed term relationships with backlinks, Markdown content with live preview, full-text search
Runtimes and compatibility layers force:
- precise API design
- understanding of system behavior
- control over execution model
- clear ownership and lifecycle
- deep debugging of real-world software
behaviorally accurate, modular, and architecture-driven — not just feature-driven
After several years in enterprise backend development (Java), I transitioned toward system-level engineering in C++.
Since my previous work did not involve C++ directly, I built expertise through real implementations, including:
- a 3D scene editor (Mesh Craft)
- cross-platform C++ framework running real games (Windows / Linux / macOS / WebAssembly / Android / iOS)
- multiple reusable system libraries
- C++20/23
- Linux, CMake, Git, GCC / Clang
- SDL3, OpenGL / OpenGL ES
- SQLite
- 3D tooling, cross-platform frameworks, compatibility layers, runtime systems, system architecture
- Email: robertvokac@robertvokac.com
- Web: https://robertvokac.com
- GitHub: https://github.com/robertvokac
- Org: https://github.com/libcna · https://libcna.com
- LinkedIn: https://cz.linkedin.com/in/robert-vok%C3%A1%C4%8D-081170381/
- Location: Prague, Czech Republic
⭐ Pinned repositories show my current direction and strongest work