monsters should be able to have different configs based on the ratings they have, so, at least something like this:
skills_-2: []
skills_-1: ['Slash']
skills_0: ['Eat Spinach', 'Slash']
skills_1: ['Slash', 'Slash', 'Smash', 'Smash']
skills_2: ['Slash', 'Slash', 'Smash', 'Bash', 'Eat Spinach', 'Bash']
As an example. Obviously +2s would be rare and -2..0 would be more common, but anomalies can happen.
Monsters should have a level range at which they appear, otherwise there will be no fundamental difference in monsters and there really should be.
There should be an xpGainBonus for some monsters, because some will just be harder than others, but they should give an XP bonus. XP will normally be calculated based on the rating of the monster. XP will be essentially "number of kills" instead of actual XP in this sense.
monsters should be able to have different configs based on the ratings they have, so, at least something like this:
As an example. Obviously +2s would be rare and -2..0 would be more common, but anomalies can happen.
Monsters should have a level range at which they appear, otherwise there will be no fundamental difference in monsters and there really should be.
There should be an
xpGainBonusfor some monsters, because some will just be harder than others, but they should give an XP bonus. XP will normally be calculated based on the rating of the monster. XP will be essentially "number of kills" instead of actual XP in this sense.