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glTFRuntimeKTX2

KTX2 textures support for glTFRuntime

Usage

Just clone the plugin code to your project Plugins/ directory.

It will automatically register as a texture processor in glTFRuntime

Status

Currently windows/linux x86_64 and mac arm64 are supported

TODO

Directly upload compressed mipmaps to the GPU without transcoding them

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KTX2 textures support for glTFRuntime

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