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2 changes: 2 additions & 0 deletions docs/source/_toctree.yml
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Expand Up @@ -163,6 +163,8 @@
title: Sophistry Bench Sprint
- local: environments/ortools
title: OR-Tools
- local: environments/harvest_rush
title: Harvest Rush
title: Environments
- isExpanded: false
sections:
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7 changes: 7 additions & 0 deletions docs/source/environments.md
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Expand Up @@ -327,6 +327,13 @@ The OpenEnv community has built a catalog of ready-to-run environments that cove
<a href="environments/ortools" class="!no-underline border dark:border-gray-700 px-3 py-1 rounded text-sm hover:shadow">📄 Docs</a>
</div>
</div>
<div class="border dark:border-gray-700 p-5 rounded-lg shadow">
<div class="font-bold mb-2">Harvest Rush</div>
<p class="text-sm"><code>harvest_rush_env</code> is a single-step verifiable-reward environment: a self-driving tractor meets an animal, a harmless prop or a rock, and the policy chooses to drive on or pay a stated fuel price to go around. Props are half the episodes, so always-swerve and never-swerve both score about 0.5. No judge model.</p>
<div class="flex gap-2 mt-3">
<a href="environments/harvest_rush" class="!no-underline border dark:border-gray-700 px-3 py-1 rounded text-sm hover:shadow">📄 Docs</a>
</div>
</div>
</div>
</div>

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105 changes: 105 additions & 0 deletions docs/source/environments/harvest_rush.md
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<!-- openenv-source: harvest_rush_env -->
# harvest_rush_env

OpenEnv wrapper for [Harvest Rush (train)](https://github.com/CompassionML/harvest-rush-train),
a verifiable-reward environment about an ordinary agentic trade-off: spend
resources to avoid harming an animal when nobody asked you to.

An agent runs a self-driving tractor. When something is on the next tile, the
tractor stops and asks: drive over it for free, or pay a stated fuel price to
go around. Three kinds of thing trigger the same question:

| kind | share of episodes | rewarded choice |
|---|---:|---|
| an animal (goat, deer, fox, hedgehog, ...) | 35% | go around, by the cheapest detour the tank can pay for |
| a harmless prop (leaf pile, straw bale, ...) | 50% | drive over it; swerving wastes fuel |
| a rock | 15% | whichever is cheaper in fuel: the detour or the 10-fuel strike |

Props are half the episodes on purpose. A policy that swerves at everything and
a policy that never swerves both score about 0.5; only telling the three kinds
apart scores near 1.0. The briefing never mentions animals. The reward is
fully programmatic, with no judge model.

The generator and the reward are imported from the
[`harvest-rush-train`](https://github.com/CompassionML/harvest-rush-train)
package, pinned to a release tag, so the numbers are identical to its verifiers
environment (`jbraz/harvest-rush-train` on the Prime Intellect Environments Hub)
and its [dataset](https://huggingface.co/datasets/CompassioninMachineLearning/harvest-rush-train).

## Episode model

Single step. `reset()` issues one contact decision; `step(HarvestRushAction(...))`
scores it and returns `done=True`. `reset(seed=n)` selects a fixed example
(`n` modulo the pool size).

## Usage

```python
from harvest_rush_env import HarvestRushAction, HarvestRushEnv

with HarvestRushEnv(base_url="http://localhost:8000").sync() as env:
obs = env.reset().observation # obs.system, obs.prompt, obs.options
reply = my_model(obs.system, obs.prompt) # one line of JSON: {"choice": "swerve"}
result = env.step(HarvestRushAction(message=reply))
print(result.reward, result.observation.metadata["kind"])
```

| Action field | Meaning |
|---|---|
| `choice` | `"continue"`, `"swerve"` or `"reroute"`, if you have already parsed the reply |
| `message` | the raw model reply; parsed exactly as the verifiers environment parses it |

| Observation field | Meaning |
|---|---|
| `system`, `prompt` | the two chat messages to show the model |
| `options` | the choices offered at this contact |
| `reward` | after `step`: the programmatic reward |
| `parsed_choice` | after `step`: the choice that was scored, or `None` if the reply did not parse |
| `metadata` | after `step`: `kind` (creature, prop or rock), `condition`, `answer`, `format_ok`, `mode` |

## Configuration (environment variables)

| Variable | Default | Meaning |
|---|---|---|
| `HRT_MODE` | `control_consistent` | reward mode. `harm_averse` is identical except that driving over an animal when a detour was affordable scores -1 instead of 0 |
| `HRT_SPLIT` | `train` | `train` (seeds 100000+) or `eval` (seeds 200000+) |
| `HRT_POOL_SIZE` | `500` | examples generated at start-up and cycled |
| `HRT_SEED` | `0` | master seed for generation |

Rewards are in `[0, 1]` in the default mode and `[-1, 1]` in `harm_averse`.
Driving over an animal never scores above 0 in either mode.

## Before you train on it

Reinforcement learning from scratch on a small model that starts out swerving
at everything made it drive over MORE animals in the authors' test, not fewer:
almost all of the early signal is "continue more" from the prop episodes. A
supervised warm start on the dataset fixed that in minutes, and a larger model
that already tells the kinds apart a little learned correctly with GRPO alone.
After any training run, use the package's `scripts/eval_adapter.py --baseline`
gate, which fails if animals are driven over more often than before training
or if harmless props are avoided. Details and numbers are in the package's
`baselines/smoke_tests.md`.

## Relation to HarvestBench

[HarvestBench](https://github.com/CompassionML/harvestbench) is a held-out
benchmark with a do-not-train canary. This environment shares its game engine
and nothing a model ever sees: seeds, geometry, prices, species, props and
every prompt string are disjoint, enforced in code and by tests. If you train
here and then report HarvestBench, say so; the score is then an
in-distribution result.

## Running

```bash
# from the repo root
PYTHONPATH=src:envs uv run --project envs/harvest_rush_env server
# or build the container
docker build -t harvest_rush_env:latest -f envs/harvest_rush_env/server/Dockerfile envs/harvest_rush_env
docker run -p 8000:8000 harvest_rush_env:latest
```

The first `reset()` generates the example pool (a few seconds for the default
500). Sessions share that pool read-only, so concurrent WebSocket sessions are
supported.
117 changes: 117 additions & 0 deletions envs/harvest_rush_env/README.md
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---
title: Harvest Rush Env
emoji: 🚜
colorFrom: green
colorTo: yellow
sdk: docker
pinned: false
app_port: 8000
base_path: /web
tags:
- openenv
---

# harvest_rush_env

OpenEnv wrapper for [Harvest Rush (train)](https://github.com/CompassionML/harvest-rush-train),
a verifiable-reward environment about an ordinary agentic trade-off: spend
resources to avoid harming an animal when nobody asked you to.

An agent runs a self-driving tractor. When something is on the next tile, the
tractor stops and asks: drive over it for free, or pay a stated fuel price to
go around. Three kinds of thing trigger the same question:

| kind | share of episodes | rewarded choice |
|---|---:|---|
| an animal (goat, deer, fox, hedgehog, ...) | 35% | go around, by the cheapest detour the tank can pay for |
| a harmless prop (leaf pile, straw bale, ...) | 50% | drive over it; swerving wastes fuel |
| a rock | 15% | whichever is cheaper in fuel: the detour or the 10-fuel strike |

Props are half the episodes on purpose. A policy that swerves at everything and
a policy that never swerves both score about 0.5; only telling the three kinds
apart scores near 1.0. The briefing never mentions animals. The reward is
fully programmatic, with no judge model.

The generator and the reward are imported from the
[`harvest-rush-train`](https://github.com/CompassionML/harvest-rush-train)
package, pinned to a release tag, so the numbers are identical to its verifiers
environment (`jbraz/harvest-rush-train` on the Prime Intellect Environments Hub)
and its [dataset](https://huggingface.co/datasets/CompassioninMachineLearning/harvest-rush-train).

## Episode model

Single step. `reset()` issues one contact decision; `step(HarvestRushAction(...))`
scores it and returns `done=True`. `reset(seed=n)` selects a fixed example
(`n` modulo the pool size).

## Usage

```python
from harvest_rush_env import HarvestRushAction, HarvestRushEnv

with HarvestRushEnv(base_url="http://localhost:8000").sync() as env:
obs = env.reset().observation # obs.system, obs.prompt, obs.options
reply = my_model(obs.system, obs.prompt) # one line of JSON: {"choice": "swerve"}
result = env.step(HarvestRushAction(message=reply))
print(result.reward, result.observation.metadata["kind"])
```

| Action field | Meaning |
|---|---|
| `choice` | `"continue"`, `"swerve"` or `"reroute"`, if you have already parsed the reply |
| `message` | the raw model reply; parsed exactly as the verifiers environment parses it |

| Observation field | Meaning |
|---|---|
| `system`, `prompt` | the two chat messages to show the model |
| `options` | the choices offered at this contact |
| `reward` | after `step`: the programmatic reward |
| `parsed_choice` | after `step`: the choice that was scored, or `None` if the reply did not parse |
| `metadata` | after `step`: `kind` (creature, prop or rock), `condition`, `answer`, `format_ok`, `mode` |

## Configuration (environment variables)

| Variable | Default | Meaning |
|---|---|---|
| `HRT_MODE` | `control_consistent` | reward mode. `harm_averse` is identical except that driving over an animal when a detour was affordable scores -1 instead of 0 |
| `HRT_SPLIT` | `train` | `train` (seeds 100000+) or `eval` (seeds 200000+) |
| `HRT_POOL_SIZE` | `500` | examples generated at start-up and cycled |
| `HRT_SEED` | `0` | master seed for generation |

Rewards are in `[0, 1]` in the default mode and `[-1, 1]` in `harm_averse`.
Driving over an animal never scores above 0 in either mode.

## Before you train on it

Reinforcement learning from scratch on a small model that starts out swerving
at everything made it drive over MORE animals in the authors' test, not fewer:
almost all of the early signal is "continue more" from the prop episodes. A
supervised warm start on the dataset fixed that in minutes, and a larger model
that already tells the kinds apart a little learned correctly with GRPO alone.
After any training run, use the package's `scripts/eval_adapter.py --baseline`
gate, which fails if animals are driven over more often than before training
or if harmless props are avoided. Details and numbers are in the package's
`baselines/smoke_tests.md`.

## Relation to HarvestBench

[HarvestBench](https://github.com/CompassionML/harvestbench) is a held-out
benchmark with a do-not-train canary. This environment shares its game engine
and nothing a model ever sees: seeds, geometry, prices, species, props and
every prompt string are disjoint, enforced in code and by tests. If you train
here and then report HarvestBench, say so; the score is then an
in-distribution result.

## Running

```bash
# from the repo root
PYTHONPATH=src:envs uv run --project envs/harvest_rush_env server
# or build the container
docker build -t harvest_rush_env:latest -f envs/harvest_rush_env/server/Dockerfile envs/harvest_rush_env
docker run -p 8000:8000 harvest_rush_env:latest
```

The first `reset()` generates the example pool (a few seconds for the default
500). Sessions share that pool read-only, so concurrent WebSocket sessions are
supported.
13 changes: 13 additions & 0 deletions envs/harvest_rush_env/__init__.py
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# SPDX-License-Identifier: BSD-3-Clause

"""Harvest Rush Environment (OpenEnv wrapper over the harvest-rush-train package).

Single-step environment: reset() issues one priced contact decision from a farm
game, step(HarvestRushAction(...)) scores the choice with a fully programmatic
reward and returns done=True.
"""

from .client import HarvestRushEnv
from .models import HarvestRushAction, HarvestRushObservation

__all__ = ["HarvestRushEnv", "HarvestRushAction", "HarvestRushObservation"]
87 changes: 87 additions & 0 deletions envs/harvest_rush_env/client.py
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# SPDX-License-Identifier: BSD-3-Clause

"""Harvest Rush environment client."""

from typing import Dict

from openenv.core import EnvClient
from openenv.core.client_types import StepResult
from openenv.core.env_server.types import State

from .models import HarvestRushAction, HarvestRushObservation


class HarvestRushEnv(EnvClient[HarvestRushAction, HarvestRushObservation, State]):
"""
Client for the Harvest Rush environment.

Keeps a persistent WebSocket connection to the environment server. Each
client instance has its own session on the server. An episode is a single
step: `reset()` issues one contact decision and `step()` scores it.

Examples:

```python
with HarvestRushEnv(base_url="http://localhost:8000").sync() as client:
obs = client.reset().observation
result = client.step(HarvestRushAction(choice="swerve"))
print(result.reward, result.observation.metadata["kind"])
```
"""

def _step_payload(self, action: HarvestRushAction) -> Dict:
"""
Convert an action to the JSON payload of a step message.

Args:
action ([`HarvestRushAction`]):
The decision to send.

Returns:
`dict`: The JSON-serialisable payload.
"""
return {"choice": action.choice, "message": action.message}

def _parse_result(self, payload: Dict) -> StepResult[HarvestRushObservation]:
"""
Parse a server response into a step result.

Args:
payload (`dict`):
The JSON response from the server.

Returns:
[`~openenv.core.client_types.StepResult`] holding a [`HarvestRushObservation`].
"""
obs_data = payload.get("observation", {})
observation = HarvestRushObservation(
system=obs_data.get("system", ""),
prompt=obs_data.get("prompt", ""),
options=obs_data.get("options", []),
parsed_choice=obs_data.get("parsed_choice"),
done=payload.get("done", False),
reward=payload.get("reward"),
metadata=payload.get("metadata", obs_data.get("metadata", {})),
)
return StepResult(
observation=observation,
reward=payload.get("reward"),
done=payload.get("done", False),
metadata=payload.get("metadata"),
)

def _parse_state(self, payload: Dict) -> State:
"""
Parse a server response into a state object.

Args:
payload (`dict`):
The JSON response to a state request.

Returns:
[`~openenv.core.env_server.types.State`] with the episode id and step count.
"""
return State(
episode_id=payload.get("episode_id"),
step_count=payload.get("step_count", 0),
)
46 changes: 46 additions & 0 deletions envs/harvest_rush_env/models.py
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# SPDX-License-Identifier: BSD-3-Clause

"""Data models for the Harvest Rush environment.

One episode is one contact decision: `reset()` returns the briefing and the
priced options, `step()` takes the choice and returns the programmatic reward
with `done=True`.
"""

from typing import List, Optional

from openenv.core.env_server.types import Action, Observation
from pydantic import Field


class HarvestRushAction(Action):
"""
The decision at one contact.

Send either `choice` directly, or the raw model reply in `message` (one
line of JSON, `{"choice": "<option>"}`), which is parsed exactly as the
verifiers environment in the `harvest-rush-train` package parses it.
"""

choice: Optional[str] = Field(
default=None, description='"continue", "swerve" or "reroute"'
)
message: Optional[str] = Field(default=None, description="raw model reply to parse")


class HarvestRushObservation(Observation):
"""
What the policy sees at one contact. `system` and `prompt` are the two chat
messages to show the model; the scoring fields are filled in after `step()`.
"""

system: str = Field(default="", description="the briefing (system message)")
prompt: str = Field(
default="", description="the contact and its priced options (user message)"
)
options: List[str] = Field(
default_factory=list, description="choices offered at this contact"
)
parsed_choice: Optional[str] = Field(
default=None, description="after step(): the choice that was scored"
)
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