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arcball #11

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@unpossible

Hi. I quite like this, having removed the ppsm shader call to get it to work on my laptop - would be nice if it dealt with this more gracefully..

Anyway, I noticed the camera mouse delta update code suffers from gimball lock (though it's all quaternion based.. I thought it would be ok).. so I've implemented an arcball-like solution on top of what's there. It's only a couple of methods on the camera class.. seems to work ok.. would you like it?

I've got it running inside a opentk GLControl, which was also a little fiddly. Might be nice to sort out that and include a demo..

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