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Blender import/export plugin with Perforce source-control integration.

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Blue Hole

Streamlined Blender Environment & Pipeline Toolkit

Blue Hole Logo

Blender License Platform Status

Blue Hole is a free Blender addon and workflow environment designed to streamline production workflows, particularly for game development and studio pipelines.

It provides a curated collection of tools, keymaps, pie menus, and pipeline integrations that transform Blender into a production-ready environment inspired by professional DCC tools such as 3ds Max, MODO, and Maya.

Blue Hole focuses on:

  • faster interaction
  • predictable workflows
  • pipeline integration
  • project environments
  • artist-friendly tools

The goal is to create a consistent and efficient workspace where artists can focus on creating content rather than fighting configuration and setup.


Core Features

Environment System

Blue Hole introduces the concept of Environments.

An environment represents a project configuration controlling pipeline settings such as:

  • source content paths
  • export directories
  • asset directory structures
  • container configuration
  • game engine bridge settings
  • source control settings

Each environment stores its configuration in: envFiles/<environment_name>/env_variables.ini

This allows teams to:

  • maintain multiple project setups
  • share pipeline configurations
  • version control environment settings
  • switch between projects easily

Game Engine Bridges

Blue Hole simplifies sending assets from Blender into game engines.

Game Engine Bridges (Unreal, Unity & Godot)

Send assets directly from Blender to Game Engines while preserving:

  • Folder Structure
  • Export Settings
  • Transform Rules

Asset Containers

Blue Hole provides structured container systems to organize assets inside Blender scenes.

Containers help enforce production-ready hierarchies for export pipelines.

Available systems include:

  • Asset Hierarchy Containers
  • Asset Mesh Containers
  • Asset Collection Containers

These tools help maintain consistent scene structure across artists and projects.


Batch Export Tools

Export assets from Blender in structured formats suitable for production pipelines.

Features include:

  • batch export workflows
  • project-based directory structures
  • engine-ready exports
  • configurable transform options

This reduces repetitive export steps and keeps assets consistent.


Source Control Integration

Blue Hole integrates directly with multiple version control systems:

  • Perforce
  • Plastic SCM
  • Git

Source control features include:

  • checkout workflows
  • synchronization
  • add/edit operations
  • workspace validation
  • safe file handling

Commands are wrapped internally to provide safe behavior inside Blender.


Custom Keymap System

Blue Hole includes a modular keymap system designed for speed and consistency.

Keymap features include:

  • transform tool shortcuts
  • viewport navigation improvements
  • selection enhancements
  • transform modal tools
  • gizmo shortcuts
  • pie menu triggers

Keymap features can be enabled or disabled directly in the addon preferences.

⚠️ Note:
Some keymaps are still transitioning to a fully programmatic system.
By switching to Blue Hole Deluxe mode, Blue Hole will still overwrite Blender's userpref.blend, to offer all features. This is preceeded by a very clear warning dialog window.


Contextual Pie Menus

Blue Hole includes artist-focused pie menus designed to reduce menu navigation.

Pie menus provide fast access to:

  • tools
  • transforms
  • utilities
  • configuration menus
  • help and documentation

Menus adapt to context where appropriate.


Blue Hole Header Menu

Blue Hole adds a header menu inside Blender that exposes many pipeline tools.

From this menu you can access:

  • export tools
  • container creation
  • bridge tools
  • environment features
  • source control utilities
  • help and documentation

This keeps important production tools easily accessible.


Pipeline Utilities

Blue Hole includes several utilities to assist production workflows.

Examples include:

  • object sorting tools
  • asset hierarchy generation
  • renaming utilities
  • environment validation helpers
  • pipeline configuration tools

These remove common friction points in day-to-day work.


Philosophy

Blue Hole is built around several core ideas.

Efficiency

Artists should not need to navigate complex menus or repeat tedious tasks.

Blue Hole reduces friction through:

  • hotkeys
  • pie menus
  • automation
  • structured workflows

Consistency

Switching between tools should not require relearning workflows.

Blue Hole borrows interaction patterns familiar to artists coming from:

  • Maya
  • MODO
  • 3ds Max
  • game engine editors

Context Awareness

Tools adapt to the current situation.

Blue Hole features frequently react to:

  • selection state
  • active environment
  • pipeline configuration
  • project structure

Pipeline Friendly

Modern pipelines involve multiple tools and teams.

Blue Hole is designed to integrate with:

  • game engines
  • version control systems
  • structured asset pipelines
  • multi-environment projects

Installation

Installation instructions are available on the Blue Hole website:

https://blue-hole.weebly.com/installation.html

Blue Hole requires Blender 4.5.1 or newer.


Documentation & Support

Website
https://blue-hole.weebly.com

Feedback / Issues
https://blue-hole.weebly.com/contact.html


License

MIT License

Copyright (c) 2026 Marc-Andre Voyer

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files to deal in the Software without restriction.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.


Third Party Code

This repository includes code derived from:

Epic Games – Blender Tools
https://github.com/EpicGamesExt/BlenderTools

which is included under its respective license in Lib/send2ue.

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