Skip to content

Repository files navigation

Cotangent2

A 3D Mesh Editor & Texture Painting Tool built using Unreal Engine 5 (runtime, not Editor).

Originally developed by rms80, who you can also find on Twitter. Claude Code also contributed extensively.

More info (and installable binaries) at www.cotangent.io

Building

See NEW_MACHINE_SETUP.md.

Note that to get a 'full' build you need a UE5.5 fork, which is only accessible if you have accepted the UE5 EULA, and then you need to contact gradientspace and we can share the changes with you. However, the project will (should) build without those changes - the App will just be sorta broken in some aspects.

License

The main app code is MIT-licensed. There are various dependencies with other licenses.

About

Open-Source AI-Accelerated Mesh and Texture Editing, and spiritual successor to Autodesk Meshmixer

Resources

Stars

23 stars

Watchers

0 watching

Forks

Contributors

Languages