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edugomz/README.md

👋 Hi, I'm a Systems Software Engineer

Systems Software Engineer with 4+ years of experience building distributed systems, real-time infrastructure, and platform services using C++, Go, and Python.

I specialize in designing and operating systems that handle real-time telemetry, distributed coordination, and configuration-driven infrastructure across edge and cloud environments.


⚙️ Tech stack

Languages

C++ Python Rust Go

Tooling:

Microsoft Visual Studio Neovim

Systems & Networking

Linux MQTT RabbitMQ AMQP

Infrastructure

Docker GitHub Actions GCP

Data

PostgreSQL PostGIS Redis


🚀 What I work on

  • Distributed systems for real-time data processing
  • Platform engineering and infrastructure automation
  • Edge-to-cloud architectures with event-driven communication
  • Configuration-driven systems for multi-deployment environments
  • High-throughput data pipelines for geospatial and telemetry workloads

📌 Experience highlights

  • Built distributed RTLS systems processing real-time telemetry with sub-10ms latency
  • Designed configuration and deployment systems for distributed edge infrastructures
  • Developed geospatial ingestion pipelines handling 50GB+ datasets
  • Worked across edge devices, backend services, and cloud platforms in production systems

Pinned Loading

  1. ClickHouse ClickHouse Public

    Forked from ClickHouse/ClickHouse

    ClickHouse® is a real-time analytics database management system

    C++

  2. datafusion datafusion Public

    Forked from apache/datafusion

    Apache DataFusion SQL Query Engine

    Rust

  3. cpp_slotmap cpp_slotmap Public

    Implementation of slotmap container in C++20

    C++ 1

  4. cpp_containers cpp_containers Public

    Implementation of containers while brushing up on data structures. includes unit tests.

    C++

  5. go-library-api go-library-api Public

    A modular backend API for managing a digital library system, built with Go, Gin, and GORM.

    Go

  6. aliens_n_tanks aliens_n_tanks Public

    Amstrad CPC 464 game made in Z80 assembly

    Assembly 1