An Electron plugin for capturing system audio loopback on macOS 12.3+, Windows 10+ and Linux without any third-party loopback drivers or dependencies.
To play around with a full example, check out the mic-speaker-streamer repo. It's a simple app that allows you to simultaneously stream your microphone and system audio to a third-party transcription API while also recording both streams into a WAV file. Alternatively, check out the bundled example in this repo.
Between Electron versions 31 and 39, the Chromium shipped inside required hacks to get system audio loopback working properly. This package patches that behavior and allows for system audio capture on all platforms without any extra dependencies like drivers or binaries. Read my blog write-up here for technical details.
If your app is using Electron Audio Loopback, make a PR to add it to the list below! Both open and closed source apps are welcome.
- mic-speaker-streamer: An example microphone/system audio transcription app using OpenAI's Realtime API.
npm install electron-audio-loopbackconst { app } = require('electron');
const { initMain } = require('electron-audio-loopback');
// Initialize this plugin in your main process
// before the app is ready. Simple!
initMain();
app.whenReady().then(() => {
// Your app initialization...
});If you do not have nodeIntegration enabled in your renderer process, then you'll need to manually initialize the plugin via IPC. See the example below:
// preload.js
const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', {
enableLoopbackAudio: () => ipcRenderer.invoke('enable-loopback-audio'),
disableLoopbackAudio: () => ipcRenderer.invoke('disable-loopback-audio')
});
// renderer.js
async function getLoopbackAudioMediaStream() {
// Tell the main process to enable system audio loopback.
// This will override the default `getDisplayMedia` behavior.
await window.electronAPI.enableLoopbackAudio();
// Get a MediaStream with system audio loopback.
// `getDisplayMedia` will fail if you don't request `video: true`.
const stream = await navigator.mediaDevices.getDisplayMedia({
video: true,
audio: true,
});
// Remove video tracks that we don't need.
// Note: You may find bugs if you don't remove video tracks.
const videoTracks = stream.getVideoTracks();
videoTracks.forEach(track => {
track.stop();
stream.removeTrack(track);
});
// Tell the main process to disable system audio loopback.
// This will restore full `getDisplayMedia` functionality.
// Do this if you need to use `getDisplayMedia` for other
// purposes elsewhere in your app.
await window.electronAPI.disableLoopbackAudio();
// Boom! You've got a MediaStream with system audio loopback.
// Use it with an audio element or Web Audio API.
return stream;
}If nodeIntegration is enabled in your renderer process, then you can import the renderer helper function directly. This will take care of everything for you in one line of code.
const { getLoopbackAudioMediaStream } = require('electron-audio-loopback');
// Get a MediaStream with system audio loopback
const stream = await getLoopbackAudioMediaStream();
// The stream contains only audio tracks
const audioTracks = stream.getAudioTracks();
console.log('Audio tracks:', audioTracks);
// Use the stream with an audio element or Web Audio API
const audioElement = document.getElementById('audio');
audioElement.srcObject = stream;
audioElement.play();If you don't want to remove the video tracks, you can pass removeVideo: false to the getLoopbackAudioMediaStream function.
initMain(options?: InitMainOptions): Initialize the plugin in the main process. Must be called before the app is ready.sourcesOptions: The options to pass to thedesktopCapturer.getSourcesmethod.forceCoreAudioTap: Whether to force the use of the Core Audio API on macOS (can be used to bypass bugs for certain macOS versions).loopbackWithMute: Whether to use the loopback audio with mute. Defaults tofalse.sessionOverride: The session to override. Defaults tosession.defaultSession.onAfterGetSources: A function that is called after the sources are retrieved. Useful for advanced & unique scenarios. Defaults toundefined.
getLoopbackAudioMediaStream(options?: GetLoopbackAudioMediaStreamOptions): Helper function that returns a Promise, resolves to aMediaStreamcontaining system audio loopback. Video tracks are automatically removed from the stream.removeVideo: Whether to remove the video tracks from the stream. Defaults totrue.
The plugin registers these IPC handlers automatically, ensure you don't override them!
enable-loopback-audio: Enables system audio loopback capturedisable-loopback-audio: Disables system audio loopback capture
- Electron >=31.0.1
- This is cruicial, older Electron versions will not work with
electron-audio-loopback.
- This is cruicial, older Electron versions will not work with
- Electron <39.0.0
- Electron 39 and up—you're in the clear—you won't require
electron-audio-loopback, read more. If you run into system audio capture issues, it's likely a skill issue. Please see @chrhartm/electron-mic-speaker-loop for a working Electron 39 demo that doesn't use any additional dependencies.
- Electron 39 and up—you're in the clear—you won't require
- macOS 12.3+
- Windows 10+
- Most Linux distros with PulseAudio as a sound server
- Node.js 18+
- npm or yarn
# Install dependencies
npm install
# Build the project
npm run build
# Development mode with watch
npm run dev
# Lint code
npm run lint
# Run example
npm testPR's welcome!
src/
├── index.ts # Main entry point with conditional exports
├── main.ts # Main process initialization
├── config.ts # Configuration
├── types.d.ts # Type definitions
└── renderer.ts # Renderer process helper functionMIT © Alec Armbruster @alectrocute