Add freeciv3ds#593
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{
"github": "xPsycho999/freeciv3ds",
"systems": [
"3DS"
],
"categories": [
"game"
],
"llm_generation": "yes",
"image": "https://raw.githubusercontent.com/xPsycho999/freeciv3ds/main/icons/icon-big.png",
"icon": "https://raw.githubusercontent.com/xPsycho999/freeciv3ds/main/icons/icon.png",
"stars": 0,
"title": "freeciv3ds",
"author": "xPsycho999",
"avatar": "https://avatars.githubusercontent.com/u/47577362?v=4",
"source": "https://github.com/xPsycho999/freeciv3ds",
"created": "2026-07-14T00:58:02Z",
"license": "gpl-2.0",
"license_name": "GNU General Public License v2.0",
"download_page": "https://github.com/xPsycho999/freeciv3ds/releases",
"version": "v0.2.0",
"version_title": "Freeciv 3DS v0.2.0",
"update_notes_md": "- **Real-time minimap** on the top-screen HUD, replacing the earlier static/turn-info-only display, with a lightweight incremental refresh instead of a full-map rebuild each frame.\n- **C2D_Text caching** for on-screen text rendering, cutting redundant text-layout work per frame.\n- **New 3DS Core Affinity**: the Freeciv engine thread is pinned to the spare ARM11 core (with a `clock()` shim to support it), alongside the existing `osSetSpeedupEnable` clock boost, so the renderer no longer stalls waiting on engine/AI turns.\n- SMDH metadata (`APP_TITLE`/`APP_DESCRIPTION`/`APP_AUTHOR`/`ICON`) wired up in the Makefile so the Homebrew Launcher shows proper app info instead of defaults.\n- Build-system fix: `run_configure_3ds.sh`'s `--enable-sys-tolua-cmd` path is portable again instead of a hardcoded local path.\n\n**Full Changelog**: https://github.com/xPsycho999/freeciv3ds/compare/v0.1.0...v0.2.0",
"update_notes": "<ul dir=\"auto\">\n<li><strong>Real-time minimap</strong> on the top-screen HUD, replacing the earlier static/turn-info-only display, with a lightweight incremental refresh instead of a full-map rebuild each frame.</li>\n<li><strong>C2D_Text caching</strong> for on-screen text rendering, cutting redundant text-layout work per frame.</li>\n<li><strong>New 3DS Core Affinity</strong>: the Freeciv engine thread is pinned to the spare ARM11 core (with a <code class=\"notranslate\">clock()</code> shim to support it), alongside the existing <code class=\"notranslate\">osSetSpeedupEnable</code> clock boost, so the renderer no longer stalls waiting on engine/AI turns.</li>\n<li>SMDH metadata (<code class=\"notranslate\">APP_TITLE</code>/<code class=\"notranslate\">APP_DESCRIPTION</code>/<code class=\"notranslate\">APP_AUTHOR</code>/<code class=\"notranslate\">ICON</code>) wired up in the Makefile so the Homebrew Launcher shows proper app info instead of defaults.</li>\n<li>Build-system fix: <code class=\"notranslate\">run_configure_3ds.sh</code>'s <code class=\"notranslate\">--enable-sys-tolua-cmd</code> path is portable again instead of a hardcoded local path.</li>\n</ul>\n<p dir=\"auto\"><strong>Full Changelog</strong>: <a class=\"commit-link\" href=\"https://github.com/xPsycho999/freeciv3ds/compare/v0.1.0...v0.2.0\"><tt>v0.1.0...v0.2.0</tt></a></p>",
"updated": "2026-07-15T23:51:13Z",
"downloads": {
"3ds_port.3dsx": {
"url": "https://github.com/xPsycho999/freeciv3ds/releases/download/v0.2.0/3ds_port.3dsx",
"size": 10317124,
"size_str": "9 MiB"
}
},
"image_length": 24271,
"icon_index": -1,
"color": "#8c6c15",
"color_bg": "#806213"
}https://raw.githubusercontent.com/xPsycho999/freeciv3ds/main/icons/icon-big.png |
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Adds Freeciv 3DS, a New 3DS homebrew port of Freeciv (open-source Civilization-style strategy game). Server core cross-compiled to ARM11, custom citro2d client, runs in-process with no network client. LLM usage: yes (declared per policy).