You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please explain your feature request to the best of your abilities:
I think Towny could benefit from a Preference System similar to the one I implemented in EarthPol but with some Towny adaptions to it.
A Preference System tied to Resident, Town and Nation.
Preferences can be boolean, ints, doubles, etc.
Towny can register preferences and use them in checks
Third-party addons can register preferences to towny and use them in their own checks.
Preferences are persistent.
Config options to disable certain Towny Registered preferences (perhaps take a playbook from the plot type configs).
Examples:
There exists /res toggle, one I often find myself using is /res toggle ignoreinvites, perhaps this can be moved to a preference and it can stay persistent
At a top down level, the server admin can setup how they want Towny to interact with their server but in addition, they can leave certain decisions to Residents, Town Mayors and Nation Leaders on how they want towny to interact with them.
What should be considered?
You might want to reconsider the whole res toggle system, it seems like t and n toggle is fine but res toggle is more of what preferences would take over in my opinion.
Please explain your feature request to the best of your abilities:
I think Towny could benefit from a Preference System similar to the one I implemented in EarthPol but with some Towny adaptions to it.
Examples:
There exists
/res toggle, one I often find myself using is/res toggle ignoreinvites, perhaps this can be moved to a preference and it can stay persistentWhat does this solve?
/t pref removetrustonleave trueWhat should be considered?
You might want to reconsider the whole res toggle system, it seems like t and n toggle is fine but res toggle is more of what preferences would take over in my opinion.