Repository navigation
SCM API Documentation
Tornamic edited this page Apr 1, 2025
·
4 revisions
This document provides detailed information about each opcode, its purpose, and the parameters it uses.
-
Name:
Coop.AddChatMessage - Description: Adds a chat message to the local player, does not send to other players, useful for debugging
-
Input:
-
%1s%- Message content (string, max length: 127 characters)
-
-
Note: Color embedding formats
{RRGGBB}or{RRGGBBAA}can be used when applicable -
Example:
Coop.AddChatMessage("Hello World! {FF0000}Red {0000FF}Blue {FFFFFF66}Semitransparent {FFFFFF00}Invisible")
-
Name:
Coop.GetNetworkPlayerChar - Description: Returns the actor of a network player by the network player id
-
Input:
-
%1d%- Network player id (int)
-
-
Output:
-
%2d%- Player character (aka actor aka ped) (Char)
-
-
Example:
int character = Coop.GetNetworkPlayerChar(0) Char.SetCoordinates(character, 954.7896, -1100.557, 23.7927) Task.GoStraightToCoord(character, 970.9996, -1104.479, 23.8896, MoveState.Run, 10000)
-
Name:
Coop.CollectNetworkPlayersForTheMission - Description: Returns the first 3 network players to be used in a mission or script
-
Output:
-
%1d%- Player character 1 (Char) -
%2d%- Player character 2 (Char) -
%3d%- Player character 3 (Char)
-
-
Example:
$NETWORK_PLAYER[0], $NETWORK_PLAYER[1], $NETWORK_PLAYER[2] = Coop.CollectNetworkPlayersForTheMission(); FOR $temp_int = 0 to 2 if Coop.IsNetworkPlayerActorValid($NETWORK_PLAYER[$temp_int]) // see the opcode below then Char.ClearTasks($NETWORK_PLAYER[$temp_int]) Char.ClearTasksImmediately($NETWORK_PLAYER[$temp_int]) Char.SetCoordinates($NETWORK_PLAYER[$temp_int], 2509.619, -1679.898, 13.5469) end end
-
Name:
Coop.IsNetworkPlayerActorValid - Description: Condition, returns true if the passed character is a network player and is connected to the server
-
Input:
-
%1d%- Character (Char)
-
-
Example:
if Coop.IsNetworkPlayerActorValid($NETWORK_PLAYER[0]) then Coop.AddChatMessage("$NETWORK_PLAYER[0] is here and ready to play") end