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…nd sync the clock seconds Each player advanced its own weather list from its own region when its clock passed the hour, and a packet moving the minute back made the game take it as a new hour, so the sky differed until the next packet. The other players now force the host's next weather, line the interpolation up with the host's clock and get its progress through the minute; the host sends at once when its weather changes.
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Each player advanced its own weather list from its own region when its clock passed the hour, and a packet moving the minute back made the game take it as a new hour, so the sky differed until the next packet. The other players now force the host's next weather, line the interpolation up with the host's clock and get its progress through the minute; the host sends at once when its weather changes.
Video (Recorded with two local clients on one machine: left is the host, right is the second player.): U14-weather-time-sync.mp4
The clock passes 12:00 with a change from sunny to rain; the sky is the same on both.