Follow the SDK's Windows x64 directory rename - #252
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The SDK now names its Windows library directories the way Windows does (libs/windows/x64 instead of libs/windows/x86_64), so download-sdk.ps1 reads from the new path. The custom-module copies it makes keep their ssruntime.windows.<target>.x86_64.lib names: that is Godot's own artifact convention, not the SDK's layout.
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Not needed. The SDK PR dropped the The rename would have made Windows the only non-identity mapping in this download script, permanently, for a cosmetic gain. Keeping The SDK still starts shipping Windows arm64 libraries; that is purely additive and this script ignores the new directory. |
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Depends on cri-middleware/SpriteStudio-SDK#342 — land that first.
The SDK now names its Windows library directories the way Windows does:
libs/windows/x64instead oflibs/windows/x86_64.download-sdk.ps1readsfrom the new path.
The custom-module copies it makes keep their
ssruntime.windows.<target>.x86_64.libnames: that is Godot's own artifactconvention (
godot.windows.editor.x86_64.exe), not the SDK's layout, so itstays on Godot's vocabulary.
The SDK also starts shipping Windows arm64 libraries in the same release. This
PR does not wire them up — that needs matching
.arm64.libmodule copies andbuild configuration, which is a Windows-on-ARM port rather than a path change.