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raidboss: DMU P3 Initial Triggers#1080

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Legends0 wants to merge 102 commits into
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p3-initial-triggers
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raidboss: DMU P3 Initial Triggers#1080
Legends0 wants to merge 102 commits into
mainfrom
p3-initial-triggers

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Working on these now as I get to them.

Some of these the wording will need to be figured out as there is a lot of debuffs that come out all at once.

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Legends0 commented Jun 13, 2026

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I realized now the headwind/tailwind triggers are likely going to need some configuration option in case people are doing Tank LB3 to stack the winds. The default should probably be without LB3 or as it is right now.

The triggers I would add would be based on the KefkaBin's sg3k raidplan for resolving without requiring LB3. So as described in the comments, the Entropy and Fire Crystal trigger and Dynamic Fluid and Water Crystal triggers would have a secondary output for long debuff players to get knocked back into the other crystal and short debuffs to run to the other crystal.

@Legends0 Legends0 mentioned this pull request Jun 14, 2026
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Legends0 commented Jun 26, 2026

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So the black hole tethers appear to be bugged in the logs. When they go out, it doesn't log more than 2.
EDIT: I'm looking more into this... it might be something else going on at the spawn of 3.

What's happening is a 272 log line is generated instead for one of the tethers.

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Ok so I've added an earlier infoText for the teleports (via a 273 ActorControlExtra line), but might need some tuning for output.

Teleport @ 41.492
Damning Edict @ 42.291
Slap @ 43.628

So the damning edict call may need to be shortened/merged with the teleport call in some way.

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Legends0 commented Jun 27, 2026

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I think the 272 line can come out after the 35 tether lines and cause the trigger not to output, which is annoying to handle as that means I would need a boolean to prevent one of the triggers from firing if the other fired.

EDIT: Alternatively going back to a delay instead of just validating tether count would also resolve this.
EDIT2: Probably missed, but SpawnNpcExtra could possible have it each time.

@Legends0 Legends0 marked this pull request as ready for review June 29, 2026 08:00
@github-actions github-actions Bot added the needs-review Awaiting review label Jun 29, 2026
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Legends0 commented Jun 29, 2026

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I think this about wraps up what a first PR would have, all of P3 should be there. Still should use some more testing though.

Where Kefka teleports to might benefit from a durationSeconds. There is some current TTS overlap as well that may need to be handled, but there's a lot going on when you have three bosses doing things.

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Legends0 commented Jun 30, 2026

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Ok so apparently the ActorControlExtra line can come before the 271 line for the kefka teleports.

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