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Match 72 RAC5 medium record and effect bodies - #130
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ByteMatch progress reportSCUS_976.15
No function changes. SCES_550.19
No function changes. Commit 15ac588 · Ratchet & Clank: Size Matters (PS2) on ByteMatch |
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What
Promote 72 bounded USA level bodies from four C forms previously accepted at other placements: record reset (204 bytes), matrix expansion (164 bytes), vector length with
sqrtf/expf(176 bytes), and effect setup (208 bytes). Each new placement was checked independently. The effect form uses the already qualifiedgnu-ee-trialcompiler profile for its prologue and floating-point saves; the other forms use the pinned profile. The accepted level-body scope becomes 20,490 placements in 13,367 sources, 700,056 unique-source bytes and 1,035,712 placement bytes. The USA ByteMatch estimate becomes 789,560 / 6,418,204 candidate-code bytes (12.30%); PAL remains at zero accepted C.Checked
At commit
15ac58826a0adad26f02d2236d308d41da17a666, all 72 representatives matched retail bytes in the private harness.tools/level_c_gate.pypassed a refresh run and a normal pinned run with--jobs 4: 21/21 complete modules exact in both. Prior source and placement tables remained unchanged as prefixes.python tools/progress_status.py --check,python tools/gen_progress_report.py --check,python -m unittest discover -s tests -v(150 tests),python tools/check_repository.py, andgit diff --cached --checkpassed. No private disc data, trial objects or logs are committed.Remaining limits
This remains a scoped USA result. Most candidate bodies, some function boundaries, other compiler profiles, PAL matching and runtime behavior remain open. Original behavior is preserved. The ByteMatch estimate is not a qualified game-wide completion percentage.