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Raise the version to 0.1.1 - #97

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sambvfx merged 1 commit into
NVIDIAGameWorks:mainfrom
sambvfx:version-0.1.1
Nov 6, 2026
Merged

sambvfx merged 1 commit into
NVIDIAGameWorks:mainfrom
sambvfx:version-0.1.1

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@sambvfx sambvfx commented Nov 5, 2026

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Raises mod_version in gradle.properties and $script:APP_VERSION in packaging/installer.ps1 to 0.1.1, as the release steps in CONTRIBUTING.md describe. The release workflow names the draft v<mod_version> and stops if that tag exists, so this has to merge before the draft run.

The next release ships mostly fixes and community contributions, so it takes a patch version rather than 0.2.0.

Mentions of "version 0.1.0" in the docs and the bug report template refer to that release's crash dumps and stay as they are.

Testing

  • tools\rtx.bat check --tests: 1255 passed, 1 skipped, including test_version_consistency.py.

🤖 Generated with Claude Code

The next release ships mostly fixes and community contributions, so it takes
a patch version. The release workflow reads mod_version, and the installer's
APP_VERSION matches it.

Signed-off-by: Sam Bourne <sbourne@nvidia.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@sambvfx
sambvfx merged commit db2e7d5 into NVIDIAGameWorks:main Nov 6, 2026
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