Head of Global Product Experience at Snyder TechnologiesKarachi, Pakistan | Remote, worldwide | Open to new work I design and build product experiences end to end: research, UX, design systems, and the frontend that ships them. Ten plus years across agencies, SaaS and in-house teams, the last few leading product experience for a global technology company. |
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Design systems Tokens first. Color, type, spacing, motion and components defined once, so every brand, product and theme stays consistent from one source of truth. |
Frontend architecture React, TanStack Start, Astro and Payload CMS, typed end to end, measured on Core Web Vitals, accessibility and structured data before anything ships. |
Product experience From brief to launch: research, UX, prototypes in the real stack, and the delivery discipline that turns them into products people use. |
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One design system for Snyder Tech, every foundation tokenized for 100+ brands. The brand and design system behind Snyder Tech. Colors, type, logos, motion and components live in one tokenized source, and any product picks it up with one link tag.
Role: Product experience lead, design system architecture and frontend |
More work and case studies at inamurrehman.dev.
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| Company | Role | Period |
|---|---|---|
| Snyder Technologies Remote, United States | Head of Global Product Experience | Apr 2026 to present |
| Senior User Interface Developer | Feb 2024 to Mar 2026 | |
| Progatix Karachi, Pakistan | Senior Frontend UI Developer | Jan 2022 to Sep 2024 |
| The Web Gateway Remote | Senior UI Developer | Dec 2021 to Jan 2022 |
| IBG Consulting Karachi, Pakistan | Senior UI/UX Frontend React and Next.js Developer | May 2021 to Dec 2021 |
| Senior UI/UX Frontend WordPress Developer | Mar 2021 to May 2021 | |
| Legendesk Karachi, Pakistan | Senior Executive, UI/UX Frontend Developer | Nov 2020 to Mar 2021 |
| Executive, UI/UX Frontend Developer | Sep 2019 to Nov 2020 | |
| Innovatech Solutions Karachi, Pakistan | WordPress Developer | Jan 2018 to Sep 2019 |
| UI/UX Frontend Developer | Apr 2017 to Jan 2018 |
| 01 Brief first Goals, users and constraints on one page before any pixels. |
02 Tokens before components Color, type, spacing and motion defined once, so light and dark, every brand and every screen stay consistent. |
03 Build in the real stack Prototypes become production code, not throwaway mocks. |
04 Ship with checks Types, lint, tests, accessibility, performance and structured data pass before anything goes live. |



