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34 changes: 34 additions & 0 deletions src/common/utils/content-based-recommender.ts
Original file line number Diff line number Diff line change
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/**
* Simple content-based puzzle recommender using tag overlap scoring. (#413)
*/
export interface PuzzleProfile {
puzzleId: string;
tags: string[];
}

export interface ScoredRecommendation {
puzzleId: string;
score: number;
}

function jaccardSimilarity(a: string[], b: string[]): number {
const setA = new Set(a);
const setB = new Set(b);
const intersection = [...setA].filter((tag) => setB.has(tag)).length;
const union = new Set([...setA, ...setB]).size;
return union === 0 ? 0 : intersection / union;
}

export function recommendByContent(
playerPreferredTags: string[],
candidates: PuzzleProfile[],
limit = 5,
): ScoredRecommendation[] {
return candidates
.map((puzzle) => ({
puzzleId: puzzle.puzzleId,
score: jaccardSimilarity(playerPreferredTags, puzzle.tags),
}))
.sort((a, b) => b.score - a.score)
.slice(0, limit);
}
37 changes: 37 additions & 0 deletions src/common/utils/funnel-analysis.ts
Original file line number Diff line number Diff line change
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/**
* Compute funnel conversion rates between sequential puzzle analytics
* events (e.g. started -> attempted -> completed). (#415)
*/
export interface FunnelStep {
name: string;
count: number;
}

export interface FunnelConversion {
from: string;
to: string;
conversionRate: number;
}

export function computeFunnelConversions(steps: FunnelStep[]): FunnelConversion[] {
const conversions: FunnelConversion[] = [];

for (let i = 1; i < steps.length; i++) {
const previous = steps[i - 1];
const current = steps[i];
conversions.push({
from: previous.name,
to: current.name,
conversionRate: previous.count === 0 ? 0 : current.count / previous.count,
});
}

return conversions;
}

export function overallDropOff(steps: FunnelStep[]): number {
if (steps.length === 0 || steps[0].count === 0) return 0;
const first = steps[0].count;
const last = steps[steps.length - 1].count;
return 1 - last / first;
}
35 changes: 35 additions & 0 deletions src/common/utils/slow-query-detector.ts
Original file line number Diff line number Diff line change
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/**
* Detect slow database queries from profiling logs and suggest an
* actionable index recommendation. (#412)
*/
export interface QueryLogEntry {
sql: string;
durationMs: number;
table?: string;
}

export interface SlowQueryReport {
sql: string;
durationMs: number;
recommendation: string;
}

export function detectSlowQueries(
logs: QueryLogEntry[],
thresholdMs = 200,
): SlowQueryReport[] {
return logs
.filter((log) => log.durationMs >= thresholdMs)
.map((log) => ({
sql: log.sql,
durationMs: log.durationMs,
recommendation: log.table
? `Consider adding an index on frequently filtered columns of "${log.table}"`
: "Run EXPLAIN ANALYZE to identify missing indexes",
}));
}

export function averageQueryDuration(logs: QueryLogEntry[]): number {
if (logs.length === 0) return 0;
return logs.reduce((sum, log) => sum + log.durationMs, 0) / logs.length;
}
27 changes: 27 additions & 0 deletions src/common/utils/xp-level-calculator.ts
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/**
* Compute player level and progression from accumulated experience. (#414)
*/
const BASE_XP_PER_LEVEL = 100;
const XP_GROWTH_FACTOR = 1.15;

export function xpRequiredForLevel(level: number): number {
return Math.round(BASE_XP_PER_LEVEL * Math.pow(XP_GROWTH_FACTOR, level - 1));
}

export function computeLevelFromXp(totalXp: number): { level: number; xpIntoLevel: number; xpToNextLevel: number } {
let level = 1;
let remainingXp = totalXp;

for (;;) {
const requiredForNext = xpRequiredForLevel(level);
if (remainingXp < requiredForNext) {
return { level, xpIntoLevel: remainingXp, xpToNextLevel: requiredForNext - remainingXp };
}
remainingXp -= requiredForNext;
level += 1;
}
}

export function isMilestoneLevel(level: number): boolean {
return level % 10 === 0;
}
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