Describe the feature
at the time i wrote this i was using the client for 26.2 21-35 (currently 35, i only note 25- to note that ive had alot of these in mind for this amount of time, for reference basically of all the versions i played through recently using the mod on the regular)
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make the difference between left and right modifiers more distinct for binding macros and modules. (for some reason it would simply register as 'right shift' or 'right control' forgetting about the next key (it would wait for the key but basically drop it when it binds it for whatever reason))
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this one is a 2 part-er simply because one comes from trying to work around the other:
a-when you bind 2 modules to the same key with one using a modifier, pressing the modified keybind triggers both. (i couldve sworn this worked right in one of the recent versions but i could be wrong cus it hasnt been since 30-ish or so)
b-the only way to avoid this is to use macros for both, which led me to find out there is a max macro count when using the gui to set them up (i read you can add more in the config but i dont know the validity of that).
[example] if i bind keypad 1 to kill auto and control keypad 1 to criticals and try activating criticals with control keypad 1 it will also trigger kill aura, this is why i made to many macros that i hit the apparent max.
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please add keybind support for all keys/scancodes that minecraft recognize for vanilla keybinding, for example: f13-f24 as well as a distinct difference between keybinds with modifiers on the left or right modifiers (having something bound to numpad1+shift be distinct from one to numpad1+right-shift)
-as someone who had hand surgery and uses several assisting input devices as well as macro software utilizing those non standard keys to map buttons that aide me while recovering i can say having this compatability and qol support would be immensly valuable to me. ive been using autohotkey to utilize my f13-f25 keys among many others on and off the keyboards for many things, mods, macros and the like. so having considerably less keybind real-estate when it comes to the macro's available keybinds can be a bummer tbh.
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in the custom font selection list having the options showcase the fonts would be nice
thanks for taking the time to read these and thank you for all the work you put into the mods. they are works of art even if these features are never implimented and i salute your efforts.
Before submitting a suggestion
Describe the feature
at the time i wrote this i was using the client for 26.2 21-35 (currently 35, i only note 25- to note that ive had alot of these in mind for this amount of time, for reference basically of all the versions i played through recently using the mod on the regular)
make the difference between left and right modifiers more distinct for binding macros and modules. (for some reason it would simply register as 'right shift' or 'right control' forgetting about the next key (it would wait for the key but basically drop it when it binds it for whatever reason))
this one is a 2 part-er simply because one comes from trying to work around the other:
a-when you bind 2 modules to the same key with one using a modifier, pressing the modified keybind triggers both. (i couldve sworn this worked right in one of the recent versions but i could be wrong cus it hasnt been since 30-ish or so)
b-the only way to avoid this is to use macros for both, which led me to find out there is a max macro count when using the gui to set them up (i read you can add more in the config but i dont know the validity of that).
[example] if i bind keypad 1 to kill auto and control keypad 1 to criticals and try activating criticals with control keypad 1 it will also trigger kill aura, this is why i made to many macros that i hit the apparent max.
please add keybind support for all keys/scancodes that minecraft recognize for vanilla keybinding, for example: f13-f24 as well as a distinct difference between keybinds with modifiers on the left or right modifiers (having something bound to numpad1+shift be distinct from one to numpad1+right-shift)
-as someone who had hand surgery and uses several assisting input devices as well as macro software utilizing those non standard keys to map buttons that aide me while recovering i can say having this compatability and qol support would be immensly valuable to me. ive been using autohotkey to utilize my f13-f25 keys among many others on and off the keyboards for many things, mods, macros and the like. so having considerably less keybind real-estate when it comes to the macro's available keybinds can be a bummer tbh.
in the custom font selection list having the options showcase the fonts would be nice
thanks for taking the time to read these and thank you for all the work you put into the mods. they are works of art even if these features are never implimented and i salute your efforts.
Before submitting a suggestion
This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)
This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)