I am a mobile application and game developer based in Kathmandu, Nepal, dedicated to building seamless cross-platform mobile experiences and immersive interactive worlds. My engineering philosophy focuses on blending robust state management and high-performance frontend interfaces with deeply engaging interactive mechanics. With a solid foundation across modern cross-platform frameworks and robust rendering engines, I bridge the gap between creative execution and production-ready architecture.
- Full-Time Engineering Roles: Cross-platform mobile development tracks specializing in ecosystem-scale applications.
- Interactive Media Engineering: Real-time rendering, multiplayer architecture, and asset pipeline optimization ventures.
- Open Source Partnerships: Collaborating on high-impact packages, plugin wrappers, and UI development kits.
| Domain | Proficiency | Details |
|---|---|---|
| On-Device Core ML | Advanced |
Running quantized, low-latency neural models and tensor processing directly within client-side mobile runtimes. |
| Generative Systems | Intermediate |
Orchestrating vision-language API integrations, structure-preserving asset gen, and pipeline context engineering. |
| Predictive Analytics | Advanced |
Developing custom state-based behavioral telemetry tracking for automated testing and client habit-mapping. |
๐ฎ Unreal Rescue: Story-Driven Puzzler Infrastructure
A robust 3D interactive story-driven mystery and puzzle game developed on Unreal Engine, featuring a multi-layered world grid, environment parsing mechanics, and non-blocking enemy behavior trees.
| Metric / Layer | Implementation Architecture | Target Baseline Performance |
|---|---|---|
| Stack | Unreal Engine, C++, Blueprints | High-fidelity multi-threaded rendering pipeline |
| Scale | Fully interactive spatial asset tracking across open maps | Seamless structural physics and dynamic boundary bounds |
| Performance | Maintained target 60 FPS baselines under extreme trace loads | Optimized structural spatial queries and execution loops |
| Security | Encrypted runtime state files and safe anti-tamper parsing | Strict localized tracking bounds to isolate data vulnerabilities |
| Impact | Engineered highly modular event triggers reducing script debt by 35% | Scaled clean rescue worker systems to manage dynamic paths |
| Repository | github.com/Manishshtestha/unreal-rescue |
Complete engine build directory and native blueprint setup |
The project structures a complex system where the main character interacts intimately with dynamic environments to safely navigate complex layouts and secure objective assets. By optimizing custom collision trace sweeps and separating logic between asynchronous state threads and main execution loops, the core mechanics eliminate systemic latency spikes during aggressive enemy group detection events.
๐ฑ Dynamic State Engine: Reactive Cross-Platform Architecture
A cross-platform production architecture emphasizing granular state tracking, high-velocity mutations, and clean client-side computational interfaces across shared codebases.
| Metric / Layer | Implementation Architecture | Target Baseline Performance |
|---|---|---|
| Stack | Flutter, Dart, React Native, TypeScript | Unified multi-runtime structural wrapper logic |
| Scale | Handles hundreds of atomic interface modifications smoothly | Concurrent stream tracking across isolated view stacks |
| Performance | Zero structural rendering drops during aggressive data cycles | Frame rates consistently locked at native device ceilings |
| Security | Sanitized client data caches with strict local encryption | Protected background memory channels during context switches |
| Impact | Cut redundant layout rebuild passes down by over 45% | Provided rapid platform-agnostic deployment capability |
| Repository | github.com/Manishshtestha/reactive-core |
Modular framework with isolated interface test cases |
This template resolves core data mapping challenges by implementing strict one-way rendering flows across varied platform models. By optimizing layout boundaries and implementing fine-grained reactivity nodes, the architecture scales fluidly without introducing significant overhead or leaking background resources during long execution sessions.
Apr 2026 - Present
- Engineered production-level reactive client logic interfaces across extensive cross-platform mobile frameworks.
- Scaled state-management architecture models to seamlessly handle continuous view updates and modular application layouts.
- Partnered closely with core product engineering teams to refine feature scopes and streamline application deployment.
FlutterDartState ManagementREST APIsGit
Apr 2025 - Apr 2026
- Architected highly optimized computational modules meeting strict evaluation metrics and functional parameters.
- Implemented clean software architectural principles to optimize programmatic flow and ensure robust execution.
- Wrote extensive validation suites to guarantee component durability under extreme analytical stress tests.
Data PipelinesAlgorithm DesignClean CodeSystems Testing
| Recognition | Details |
|---|---|
| ๐ฅ Core Project Exhibition Selection | Selected for top honors during the final year project reviews for technical excellence in real-time game architecture design. |
| ๐ก Open Source Contribution Milestones | Authored and published high-fidelity mobile boilerplate systems widely utilized for rapid production prototyping. |




