Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 03 July 2026
Total Time: 2,848 hrs 59 mins
C# 1,079 hrs 23 mins >>>>>>>>>---------------- 37.60 %
C++ 915 hrs 39 mins >>>>>>>>----------------- 31.89 %
C 379 hrs 14 mins >>>---------------------- 13.21 %
Objective-C 135 hrs 43 mins >------------------------ 04.73 %
GDScript3 90 hrs 54 mins >------------------------ 03.17 %
C/C 83 hrs 29 mins >------------------------ 02.91 %
JavaScript 43 hrs 16 mins ------------------------- 01.51 %
HTML 31 hrs 37 mins ------------------------- 01.10 %
Other 21 hrs 57 mins ------------------------- 00.76 %



