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JDSherbert/README.md

JDSherbert

Print: Make Things Make Noise

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Print: Welcome To My Github Profile

Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.

I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.

My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.

Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.


Print: Welcome To My Github Profile

I've shipped commercial software and contributed to gameplay and audio systems at multiple studios:

Centaurus Software nDreams Soul Assembly Flix Interactive


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 03 July 2026

Total Time: 2,848 hrs 59 mins

C#                     1,079 hrs 23 mins     >>>>>>>>>----------------   37.60 %
C++                    915 hrs 39 mins       >>>>>>>>-----------------   31.89 %
C                      379 hrs 14 mins       >>>----------------------   13.21 %
Objective-C            135 hrs 43 mins       >------------------------   04.73 %
GDScript3              90 hrs 54 mins        >------------------------   03.17 %
C/C                    83 hrs 29 mins        >------------------------   02.91 %
JavaScript             43 hrs 16 mins        -------------------------   01.51 %
HTML                   31 hrs 37 mins        -------------------------   01.10 %
Other                  21 hrs 57 mins        -------------------------   00.76 %

Snake Snake






Pinned Loading

  1. VerzatileDevOrg/Programming_HandBook VerzatileDevOrg/Programming_HandBook Public

    The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

    HTML 7 4

  2. Unity-Serializable-Dictionary Unity-Serializable-Dictionary Public

    Custom C# Dictionary implementation, serializable by the Unity inspector.

    C# 24 2

  3. Unreal-Engine-Interaction-System Unreal-Engine-Interaction-System Public

    Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

    C++ 9

  4. Audio-DSP-Procedural-Reverb Audio-DSP-Procedural-Reverb Public

    Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

    C++ 8

  5. Audio-DSP-Distortion Audio-DSP-Distortion Public

    Simple C++ implementations of some basic Audio DSP Distortion techniques. Includes an example usage case with a simulated sinusoidal signal.

    C++ 6

  6. Juce-9-Slice-Image-Component Juce-9-Slice-Image-Component Public

    A JUCE component for rendering images with nine-slice (scale-9) scaling, preserving crisp corners at any size.

    C++