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feat: text resource merging #37

Description

@Krzyhau

Currently, there are two ways of inserting custom text into the game: using @ prefix to directly insert own text or override text resource asset. None of them are clean enough - former prevents you from doing any translations and easily managing the game's dialogue, while latter forces you to override original text resources (and potentially ones created by other modders).

The idea is to allow the game to read from multiple text resources. This way, a mod would be able to simply create its own, independent one, from which the game will look up custom dialogue or already existing dialogue to override.

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