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EddyEditor: better referencing of scripts in objects #72

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@Krzyhau

The flow of creating, previewing and editing scripts right now relies on finding the ID of an object (like a volume) we want to work with, then finding this ID in a list of existing scripts in Script Browser. I feel like this could be simplified somehow.

In Hammer Editor, for instance, in a property window of an entity you can see every event call which either is triggered by this entity or other entity relies on. Maybe it would be nice to investigate some way to display an extra section in a properties window where one could see what scripts are relying on given entity?

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