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Right now, painting in ChrisEditor only affects texels we're painting over. However, neighbouring texels which do not correspond to any occupied trixel should also be painted over to prevent tiny leakage of texture edges in custom-made models.
Right now, painting in ChrisEditor only affects texels we're painting over. However, neighbouring texels which do not correspond to any occupied trixel should also be painted over to prevent tiny leakage of texture edges in custom-made models.