Ephemeral Space is a fork of Space Station 14, with a focus on social deduction, crew-focused conflict, and experimental new systems, set on the stage of an old theater at the end of time.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Ephemeral Space has documentation pertaining to code conventions, game design, feature documentation, and spriter/mapper guidelines here.
Upstream's docs site has documentation on SS14's content codebase, engine code, and more. Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
We are happy to accept contributions from anybody. We've got a list of issues that need to be addressed, and you should join our Discord if you want to try tackling something. Make sure any changes and pull requests are in accordance with our coding conventions.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
- Clone this repo:
git clone https://github.com/EphemeralSpace/ephemeral-space.git- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd ephemeral-space
python RUN_THIS.py- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.
