Miscellaneous fixes#40
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Signed-off-by: AnimaRain <ioannis_spyr@yahoo.gr>
…layer Whenever a spawnable gets destroyed – shot by player, or destroyed when the scene closes, or destroyed when colliding with player – it explodes and gives player points. That should only happen when they get destroyed by a player's bullet. EnemyBullets were not intended to have the explosion effect, so it got removed alltogether. Signed-off-by: AnimaRain <ioannis_spyr@yahoo.gr>
…her than it should Signed-off-by: AnimaRain <ioannis_spyr@yahoo.gr>
Signed-off-by: AnimaRain <ioannis_spyr@yahoo.gr>
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Fix enemies, enemy bullets, and capsules not making any checks when they get destroyed. They used to explode and give points whenever they get destroyed no matter how – when they get destroyed on the scene restarting or closing, when they get shot by the player, etc. That should only happen when they get shot by the player.
Other trivial fixes are also included.