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79 lines (45 loc) · 1.91 KB
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/*
Copyright (c) 2017 waynezxcv <liuweiself@126.com>
https://github.com/waynezxcv/Playground
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef MaxPriorityQueue_hpp
#define MaxPriorityQueue_hpp
#include <stdio.h>
/******************** 最大优先级队列 *******************/
//查找和删除元素都是优先级最大的元素
/*
ADT
确定队列是否为空
确定队列元素个数
返回优先级最大的元素
删除优先级最大的元素
插入元素
*/
namespace LWTL {
template <typename T>
class MaxPriorityQueue {
public:
virtual ~MaxPriorityQueue() {};
virtual bool empty() const = 0;
virtual int size() const = 0;
virtual void pop() = 0;
virtual void push(const T& theElement) = 0;
virtual T& top() const = 0;
};
}
#endif /* MaxPriorityQueue_hpp */