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libdmdutil
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scene_test.csv
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We can make this file
beautiful and searchable
if this error is corrected: It looks like row 6 should actually have 1 column, instead of 2 in line 5.
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scene_test.csv
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# Format of a PUP scene line:
#
# 1: PUP scene ID
# 2: number of frames
# 3: duration of each frame
# 4: 0 - not interruptable
,
1 - interruptable by frame match or PUP event
# 5: 0 - start immediately
,
replacing triggering frame
,
1 - start after frame duration (see 3)
# 6: 0 - play once
,
1 - loop
,
>= 2 - repeat x times
# 7: 0 - no frame groups
,
>= 2 - create x frame groups (you get x times the number of frames entered in 2 to play changing scenes)
# 8: 0 - play frame group in order
,
1 - play random frame group
# 9: 0 - no autostart
,
>= 1 - start this scene after x seconds of inactivity (no new frames)
,
only use once
,
could be combined with frame groups
# 10: 0 - when scene is finished
,
show last frame of the scene until a new frame is matched
,
1 - black screen
,
2 - show last frame before scene started
#
# Postions 4 - 10 are optional. If not provided
,
the default is 0.
# Format of a PUP event line:
#
# 1: PUP event source (D - DMD
,
W - Switch
,
S - Solenoid
,
L - Light
,
E - custom Event)
# 2: PUP event ID
# 3: PUP event value
# 4: PUP scene ID to trigger
# Scene 60001
60001
,
38
,
16
# Scene 61479
,
interruptable
61479
,
52
,
20
,
1
# Scene 63500
,
interruptable
,
starting delayed by frame duration
,
loop
63500
,
40
,
20
,
1
,
1
,
1
# Scene 63511
,
interruptable
,
starting delayed by frame duration
,
play once
,
3 frame groups
# This will generate 3 groups of 75 frames
,
so 225 frames in total.
# Every time the PUP ID 63511 get triggered
,
only one of the three groups gets played (75 frames).
# First occurrence of the PUP ID will play group 1
,
the second group 2. After the third group
,
it will start again with group 1.
63511
,
75
,
20
,
1
,
1
,
0
,
3
# This will generate 4 groups of 200 frames
,
so 800 frames in total.
# If no frame is matched for 5 seconds
,
randomly one of the 4 groups gets played once.
# When the 100 frames of the scene ended
,
the previous original frame will be shown.
# The internal timer gets reseted and after 5 more seconds of inactivity
,
another group of 100 frames gets randomly played
#
# This way an attract mode for early electronic games with segment displays can be implemented.
# Normally
,
the last scores are shown until someone starts a new game.
# Now the scores are displayed for 5 seconds
,
than a random short video scene out of four gets played for 4 seconds.
# Then the scores are shown again and so on until someone starts a game.
63600
,
200
,
20
,
1
,
1
,
0
,
4
,
1
,
5
,
2
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