This is an issue to suggest that types follow Rust naming conventions.
Structs, enums, and traits follow CamelCase.
Constants follow SCREAMING_SNAKE_CASE.
This affects a lot of types prefixed with Detail_.
Examples:
Detail_WaveCorrectKind -> DetailWaveCorrectKind
Stitcher_Mode -> StitcherMode
Detail_Blender_Feather -> DETAIL_BLENDER_FEATHER
This also affect enum variants.
A balance will have to be struct (: when dealing with things like the SphericalWarperTraitConst trait.
This is an issue to suggest that types follow Rust naming conventions.
Structs, enums, and traits follow CamelCase.
Constants follow SCREAMING_SNAKE_CASE.
This affects a lot of types prefixed with
Detail_.Examples:
Detail_WaveCorrectKind->DetailWaveCorrectKindStitcher_Mode->StitcherModeDetail_Blender_Feather->DETAIL_BLENDER_FEATHERThis also affect enum variants.
A balance will have to be struct (: when dealing with things like the
SphericalWarperTraitConsttrait.