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Depthmap for Animation: keeping continuity between frames #101
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steampunkchris
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All images are processed individually, so there cannot be any temporal consistency, there is no easy fix for this. For the backgrounds you could try far clipping to clean them up a bit in some cases .. An other option might be to post process the generated depth maps through some moving average filter to massage things out .. |
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Check this video posted by Mickmumpitz on youtube : https://www.youtube.com/watch?v=0tFe9dashgI (time index 4:51) |
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I love the output your script produces!
I create lots of animation using Deforum and need a decent depthmap to bring it to VR. The depthmaps generated by Deforum for its 3D movement are totally unusable. Currently the "Batch from Directory" treats each image as a separate entity and the results are a high amount of flicker/distortion between each frame. This occurs even if the subject is well defined. I have resorted to using a longer diffusion cadence and using FlowFrame to create tweens but the inconsistency is still nauseating LOL. Any suggestions or possible fixes?
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