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Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0. #1593

Description

@Shahidwerplay
  1. Launch Application.

  2. Create a new project.

  3. Drag and drop a CCPhysicsNode.

  4. Drop two physics bodies under it. one static and the other one dynamic.

  5. Select the static physics body and change its physics shape into circle and corner radius= 0.

  6. Arrange both bodies in such a way that the dynamic body collide with the static body. i.e. dynamic body on top of static body.

  7. Publish the project, build and run it on XCode.

    --Result: Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0.

SB Version: Latest Develop Branch (2.0)
SB Revision: 3c4db04
Mac OS 10.10.0
XCode 6.1

Video:https://drive.google.com/file/d/0B5-RfBatv-b8c3BDbDdrTzUzODg/view?usp=sharing

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