Skip to content

Latest commit

 

History

History
29 lines (23 loc) · 1.01 KB

CHANGELOG.md

File metadata and controls

29 lines (23 loc) · 1.01 KB

Changelog

[1.0.2] - 2025-06-05

Changed

  • Added adaptive bias system for better depth handling
  • Optimized occlusion camera (16-bit precision, removed filtering)
  • Switched to GPU-based triangle sampling for skinned meshes (note: may have reliability tradeoffs with triangle indices during deformation)
  • Moved updates to LateUpdate for better timing

[1.0.1] - 2025-03-24

Changed

  • Renamed ComputeShaders from meshsampling to trianglesampling.
  • Increased distance texture precision:
    • Upgraded from 16-bit to 32-bit texture.
    • Moved distance computation from vertex shader to fragment shader.
    • Added bias when comparing billboard distance to camera.

Fixed

  • Corrected sample count computation in TriangleSamplerCPU to properly account for transforms.
  • Improved uniformity of triangle sampling in CPU implementation.
  • Fixed transform scaling issues.

Documentation

  • Added CHANGELOG.md to track changes.
  • Updated README.md to mention Built-In rendering pipeline compatibility.