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Hi, During Voronoi tessellation, the domain is split into tiles. Each Voronoi grain has a center and the number of centers per tile is Poisson distributed. This only has a single parameter lambda (related to the grainsize), which is both the mean and the variance of the distribution. In principle one could take a different approach to distributing grains, but a Poisson distribution seems like the most natural choice. A hypothetical moving window (which does not exist in mumax+ but is not written off either) would not interfere with this change I think. Hopefully this is clear :) |
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Hi,
I was wondering if there's already been any discussion/thoughts about whether it would be possible to control the distribution in Voronoi grains? In addition to the average grain size, it would be nice to also control the spread via something akin to a standard deviation.
From my initial look, it seems like it would be possible in principle, although there are some challenges I'm not sure about. In particular I'm not sure if it's compatible with a moving window frame, where new grains would need to be generated locally?
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