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"""SimpleTerminalPy — 输入处理。
基于玩家校准生成的 key_map.json:
每个逻辑键 = (事件类型, 值) 二元组,例如:
up = ("hat", 1) D-Pad Hat 事件
a = ("btn", 0) Joystick 按钮 0
x = ("key", 307) 键盘事件(evdev 码映射)
事件类型:
btn → SDL_JOYBUTTONDOWN value=button id
hat → SDL_JOYHATMOTION value=方向位掩码 (1/2/4/8)
key → SDL_KEYDOWN value=keysym.sym
cbtn → SDL_CONTROLLERBUTTONDOWN value=button id
"""
import sdl2
class InputHandler:
"""统一处理 SDL 输入事件,根据 OSK 状态分发。
keymap 条目: name → (type, value, device)
type: btn / hat / key / cbtn
value: 事件值
device: 来源设备 ID(key 通道必须匹配,避免与蓝牙键盘冲突)
"""
def __init__(self, keymap: dict[str, tuple] | None = None):
self.keymap: dict[str, tuple] = keymap or {}
# 反向索引: (type, value) → name(忽略 device,用于同通道查名)
self._by_event: dict[tuple, str] = {
(t, v): name for name, (t, v, _d) in self.keymap.items()}
# 反向索引含 device: (type, value, device) → name
self._by_event_dev: dict[tuple, str] = {
(t, v, d): name for name, (t, v, d) in self.keymap.items()}
# 按钮状态
self._down: set[tuple] = set()
# ── 查询 ──────────────────────────────────────────
def resolve(self, etype: str, value: int,
device: int = -1) -> str | None:
"""事件 (type, value, device) → 逻辑键名。
- 非 key 通道(btn/hat/cbtn):不看 device
- key 通道:device 必须匹配校准记录(隔离蓝牙键盘)
"""
if etype == "key":
return self._by_event_dev.get((etype, value, device))
return self._by_event.get((etype, value))
def name_for(self, ev: tuple) -> str | None:
"""按完整事件元组 (type, value[, device]) 查名。"""
if len(ev) == 3:
return self._by_event_dev.get(ev)
return self._by_event.get(ev)
def spec_for(self, name: str) -> tuple | None:
return self.keymap.get(name)
def is_down(self, name: str) -> bool:
spec = self.keymap.get(name)
if spec is None:
return False
if len(spec) == 3:
return spec in self._down
return (spec[0], spec[1]) in self._down
# ── 事件更新 ──────────────────────────────────────
def on_event(self, etype: str, value: int,
device: int = -1, pressed: bool = True):
"""SDL 事件 → 内部状态。pressed=True 按下,False 松开。"""
ev = (etype, value, device)
if pressed:
self._down.add(ev)
else:
self._down.discard(ev)
# ── 方向键状态 ────────────────────────────────────
@property
def dpad_up(self) -> bool:
return self.is_down("up")
@property
def dpad_down(self) -> bool:
return self.is_down("down")
@property
def dpad_left(self) -> bool:
return self.is_down("left")
@property
def dpad_right(self) -> bool:
return self.is_down("right")
# ── 退出组合(Start+Select) ──────────────────────
def check_exit_combo(self) -> bool:
return self.is_down("start") and self.is_down("select")
# ── 非打印键映射(物理键盘) ──────────────────────
NON_PRINTING_KEYS: dict[int, str] = {
sdl2.SDLK_ESCAPE: "\033",
sdl2.SDLK_UP: "\033[A",
sdl2.SDLK_DOWN: "\033[B",
sdl2.SDLK_LEFT: "\033[D",
sdl2.SDLK_RIGHT: "\033[C",
sdl2.SDLK_HOME: "\033[1~",
sdl2.SDLK_END: "\033[4~",
sdl2.SDLK_INSERT: "\033[2~",
sdl2.SDLK_DELETE: "\033[3~",
sdl2.SDLK_PAGEUP: "\033[5~",
sdl2.SDLK_PAGEDOWN: "\033[6~",
sdl2.SDLK_F1: "\033OP",
sdl2.SDLK_F2: "\033OQ",
sdl2.SDLK_F3: "\033OR",
sdl2.SDLK_F4: "\033OS",
sdl2.SDLK_F5: "\033[15~",
sdl2.SDLK_F6: "\033[17~",
sdl2.SDLK_F7: "\033[18~",
sdl2.SDLK_F8: "\033[19~",
sdl2.SDLK_F9: "\033[20~",
sdl2.SDLK_F10: "\033[21~",
sdl2.SDLK_F11: "\033[23~",
sdl2.SDLK_F12: "\033[24~",
}
@classmethod
def lookup_key(cls, sym: int) -> str | None:
return cls.NON_PRINTING_KEYS.get(sym)