This index exists so a reader (human or AI agent) can tell what's current in docs/ without
opening every file. It groups files by topic and flags
which ones are known-current vs. historical/dated. Entries not explicitly flagged have not been
individually re-verified in the 2026-07-11 documentation pass that produced this index — treat
their currency with normal caution (check the file's own "last updated"/date header before relying
on it) rather than assuming either way.
../NEXT.md(repo root) — the current state of the project. Its §5 is the one authoritative list of current known bugs and limitations; treat it as the source of truth for "is X still broken" over any dated snapshot below. Nothing else in the repository keeps a live bug list.diagnostics.md— CNA's OFF/STATS/FULL profiler architecture, public API, renderer-independent engine metrics, bounded event/trace formats, resource accuracy rules, and Inspector provider boundary. Performance methodology and measured cost are indiagnostics-benchmark.md.inspector.md— the optional authenticated out-of-process CNA Inspector, compact protocol, local browser UI, activation/security model, capabilities, and limitations. Inspector overhead measurements are ininspector-benchmark.md.graphics-renderer-feature-matrix.md— current per-renderer Graphics feature status (SDL_Renderer/EasyGL/Vulkan/DirectX). Start here for "does renderer X support feature Y."renderer-capability-profiles.md— the additive detailed feature/limit/per-format query model, its generated English limitations report and the matching C ABI. Start here when the legacy 64-bit capability summary is too coarse.gltf-renderer-stride-conformance.md— current seven-layout audit and automated evidence across STUB, HEADLESS, OpenGL ES 3 and Vulkan.gltf-renderer-pbr-fallbacks.md— five-map native binding ABIs and semantic neutral textures, audited across every PBR-capable renderer implementation.renderer-registry.md— the canonical list of the public renderer identities (enum, CMake selector, compile definition, factory, platform/dependency gate). Start here for "which renderers does CNA have."cnaext-engine-layer.md— current standalone ASCII, CRT, colour-depth and DebugDraw extensions; the previous modern engine layer has been retired.webgpu-renderer.md— current status, build instructions and explicit limitations for the experimentalWEBGPUrenderer; detailed remaining work is in../plans/plan_webgpu.md.xna-4-runtime-member-coverage.md— current Microsoft-reference runtime type and member census, with every missing declaration listed; the separate Content Pipeline parity report covers build-time APIs.xna-4-api-coverage.md— per-class Graphics notes and historical estimates; use the current runtime member census above for API-surface percentages.migration-guide.md— practical guide for porting an existing XNA/FNA game to CNA; consult the current content and effect documentation for format support.content-pipeline.md— the CNA-native build-time Importer -> Processor -> Content Type Writer system above frozen CNB:cna-content, built-in source routes, dependency/XREF semantics, incremental manifests, determinism, atomic publication, Unicode paths, custom extensions, and the exact stable/experimental boundary.xna-content-pipeline-compat-api.md— the design contract of theMicrosoft::Xna::Framework::Content::Pipelinefaçade over that engine (plans/plan_xnapipeline_parity.md);xna-content-pipeline-parity-report.mdis the generated member-by-member parity report.xna-content-pipeline-migration.md— porting an existing XNA content project: building the.contentprojyou already have, the source-directory and custom-compiler routes,.xnbversus.cnb, custom importers/processors/writers, the.xmlroute, and what behaves differently on purpose. The content half ofmigration-guide.md.xna-content-pipeline-components.md— generated reference for every built-in importer, every extension it declares, every processor and every processor property, with the XNA default each answered and CNA's C++ spelling of it.xna-content-pipeline-final-audit.md— generated: the twenty-six conditions the pipeline parity mission set for calling the local work done, each checked against the file or the named test that is its evidence.xna-intermediate-xml-format.md— the XNA 4.0 intermediate XML format as measured by running the genuineIntermediateSerializer; the specification CNA's serializer andXmlImporterimplement, backed by the corpus intests/reference/xna40/intermediate/.
Mostly written during Phases 35-55 (Tasks ~290-500), spot-checked and refreshed 2026-07-11 where noted; not all rows in all of these have been re-verified against current source since their original phase closed — check each file's own status banner/date.
basiceffect-support.md,alphatesteffect-support.md,dualtextureeffect-support.md,environmentmapeffect-support.md,skinnedeffect-support.md— stock-effect conformance. Refreshed 2026-07-11: fog rows (Task 899) andBasicEffect's multi-light/specular rows (Tasks 885/886) corrected from stale ❌ to ✅; a stale VulkanBlendStatemention indualtextureeffect-support.md§3 also corrected.depthstencilstate-support.md— refreshed 2026-07-11: Vulkan's stencil-test pipeline (Task 870) andReferenceStencil(Task 872, Vulkan-only) corrected from stale ❌ to ✅/fixed.sampler-state-support.md— refreshed 2026-07-11: mip-levelSetData(Tasks 924-926) and EasyGL anisotropic filtering (Task 918) corrected from stale ❌ to ✅/fixed.rasterizerstate-support.md— Phase 38 audit; seegraphics-renderer-feature-matrix.mdfor the current per-rendererDepthBiasstatus.model-content-pipeline-support.md— current as of Task 916 (2026-07-09); honestly documents real remaining content-pipeline-loader gaps (no bone hierarchy, noParentBone/BoundingSphere).occlusionquery-support.md— current; tracks the Task 447/854 Vulkan fix correctly.rendertarget-support.md,texture3d-texturecube-support.md,surface-format-support.md,texture-stream-formats.md,vertex-format-support.md,spritefont-support.md,viewport-displaymode-adapter-support.md— not re-verified in the 2026-07-11 pass.shader-effect-vs-fx-bytecode.md— custom GLSLShaderEffectversus compiled XNA effect bytecode, and which renderers execute the latter;fx-bytecode-support-plan.mdis the original (historical) plan for that work.
Kept for their investigation methodology and root-cause detail, not as current status:
graphics-compatibility-report.md— Task 500's 2026-07-09 milestone declaration. Has a 2026-07-11 status banner: its "5 confirmed bugs" gate is closed; treat the percentages here as a dated snapshot, not current.easygl_bugs.md— dated Task 227 (2026-06-27), predates hundreds of subsequent EasyGL changes. Has a 2026-07-11 status banner flagging 2 confirmed-stale rows (fixed inline) and noting the rest is spot-checked, not exhaustively re-audited.coverage.md— superseded for Graphics bygraphics-renderer-feature-matrix.md(see that file's own header); its non-Graphics namespace estimates (Audio/Media/Content/Net/GamerServices) are the reason it's kept.graphicsdevice-fna-audit.md,graphicsresource-fna-audit.md,graphics-resource-lifetime.md— per-class FNA-fidelity audits, not re-verified in the 2026-07-11 pass.xna_culling_compatibility_audit.md,xna_depth_occlusion_compatibility_audit.md(+ their_images/folders) — recent (Tasks 954/955, 2026-07-11), cross-repo../cna-samplesinvestigation write-ups; current as of their own dates.
android-graphics-limitations.md,web-emscripten-graphics-limitations.md— per-platform Graphics constraints (Emscripten, Android NDK).apple-platforms.md— macOS and iOS: build instructions, the iOS renderer allow-list, bundle/lifecycle/storage behavior, and an explicit per-claim evidence boundary (macOS has a native CI gate; iOS final-links for device and runs a one-frame smoke app in the simulator, but still lacks physical-device and feature evidence). Task breakdown is in../plans/plan_apple.md.sdl-renderer-2d-completeness.md— SDL_Renderer's own full Phase 70 2D audit.ascii-post-process-effect.md—CNA::Graphics::AsciiPostProcessEffect, the renderer-neutral ASCII/glyph-grid post-process effect (modules/graphics-ext/) that replaced the formerASCIIgraphics-renderer identity.ascii-renderer.md— historical: completeness status for the formerASCII(SDL-windowed retro glyph-grid) graphics renderer, removed 2026-08 in favor of the post-process effect above; see../plans/plan_ascii.mdfor the full historical task-by-task detail.fna-reference-harness.md— the differential-testing infra (tools/fna-reference/) mentioned in../README.md's verification-methodology bullet.
input-backend.md, input-build-and-test.md, input-fna-fidelity.md,
input-manual-verification-results.md, input-member-parity-matrix.md,
input-pre-merge-checklist.md, input-public-api-frozen.md, input-test-coverage.md,
demo-input-checklist.md, platform-input-notes.md — not in scope for the 2026-07-11 Graphics
documentation-accuracy pass; check each file's own date before relying on it.
devices-android.md, devices-api-coverage.md, devices-build.md, devices-hardware-checklist.md,
devices-native-backend-design.md, devices_sensor_hardware_qa_template.md,
devices-thread-safety.md, cna-devices-camera-design.md, location-future-plan.md — not in
scope for the 2026-07-11 Graphics documentation-accuracy pass; check each file's own date.
-
renderer-expansion-candidates.md— research only, never a roadmap: the renderer set is curated (renderer-registry.md) and this catalog authorizes nothing. -
avatars.md— the XNA avatar API on original CNA avatars: description encoding, rendering, animations and the asset catalog;avatar-demos.mdlists the avatar demos. -
skinned-model-ext.md—SkinnedModelEXT, the generic GPU-skinned model extension, a separate system fromModel/ModelMesh(seemodel-content-pipeline-support.md's own note). -
gdm-coverage.md—GraphicsDeviceManagercoverage. -
releasing.md— where the version lives (one place:project(CNA VERSION …)plusCNA_VERSION_PRERELEASE), what derives from it, which numbers are deliberately not the product version (the C ABI version, XNA 4.0), and the step-by-step release checklist. Written 2026-08-20 for the first tag,v0.1.0-alpha.1. -
build-performance.md— fast local/unit/release presets, the target-scoped compiler/linker/instrumentation policy, ccache operation, and the benchmark protocol for evaluating further build-speed work.
This index was written 2026-07-11 and last reconciled 2026-10-10. It is a map, not a guarantee — a
file listed above without a "refreshed"/"current" note may still contain stale claims. When in
doubt, prefer ../NEXT.md §5, renderer-registry.md and graphics-renderer-feature-matrix.md
over any other file.