UI components library for react-text-game built with React 19, TypeScript, and Tailwind CSS v4.
Install this package inside your own React project. It depends on
@react-text-game/corefor game state and Tailwind CSS v4 for styling tokens.
- Drop-in game shell: main menu, passage renderer, save/load modal, and dev helpers
- Tailwind CSS v4 theme tokens for full visual customization
- Language-aware UI copy powered by i18next with persistent language switching
- React hooks and context utilities that integrate directly with
@react-text-game/core
Follow the official Tailwind installation guide for your stack: tailwindcss.com/docs/installation.
# Bun (repo default)
bun add @react-text-game/core @react-text-game/ui
# npm
npm install @react-text-game/core @react-text-game/ui
# yarn
yarn add @react-text-game/core @react-text-game/uiImport the shared styles once in your global stylesheet (for example src/index.css, src/main.css, or whichever file you feed into your bundler):
@import "@react-text-game/ui/styles";
@theme {
--color-primary-500: oklch(0.65 0.25 265); /* optional override */
}Once Tailwind is wired up and packages are installed, the lightest viable setup only needs two pieces:
- Wrap your React tree with
GameProviderand pass the core engine options. - Render
PassageControllersomewhere inside the provider.
// src/App.tsx
import { GameProvider, PassageController } from "@react-text-game/ui";
export function App() {
return (
<GameProvider
options={{ gameName: "My Text Adventure", isDevMode: true }}
>
<PassageController />
</GameProvider>
);
}With those two components in place, the UI handles menus, passage rendering, and save/load modals. You can immediately start defining entities and passages through @react-text-game/core.
The UI package ships with an en translation bundle for the ui namespace and exposes it through @react-text-game/ui/i18n. When you call Game.init, the core engine automatically merges these strings with your game resources and persists the active language for every player.
import { uiTranslations } from "@react-text-game/ui/i18n";
console.log(uiTranslations.en.ui.mainMenu.title); // "Main Menu"Components such as MainMenu, SaveLoadModal, and ErrorBoundary already call useTranslation('ui'), so English works out of the box. You only need to add resources when you want to localize beyond the default language or override labels.
Create your own ui namespace JSON file per language and pass it alongside your story translations:
import uiEs from "./locales/es/ui.json";
import passagesEs from "./locales/es/passages.json";
await Game.init({
gameName: "My Text Adventure",
translations: {
defaultLanguage: "en",
fallbackLanguage: "en",
resources: {
es: {
ui: uiEs,
passages: passagesEs,
},
},
},
});- Any namespace you provide (including
ui) overrides the defaults for that language. - If you omit a translation key, i18next falls back to the language defined in
fallbackLanguage. - Because the core engine persists language preference in its settings store, players keep their choice on reload.
Use the built-in LanguageToggle to expose language switching in your UI. It relies on useGameTranslation, so language changes propagate everywhere.
import { LanguageToggle } from "@react-text-game/ui";
function Header() {
return (
<header className="flex justify-end">
<LanguageToggle
languageNames={{ en: "English", es: "Español" }}
showCode
/>
</header>
);
}# Build once
bun run build
# Watch mode
bun run devThis package uses Tailwind CSS v4 with semantic color tokens that can be easily customized to match your game's design system.
All components use semantic color names (like primary, secondary, success, etc.) instead of hardcoded colors. This means you can completely customize the look and feel by overriding these color variables in your application.
primary-*(50-950) - Main brand colorsecondary-*(50-950) - Secondary brand color
success-*(50-950) - Success stateswarning-*(50-950) - Warning statesdanger-*(50-950) - Error/danger statesinfo-*(50-950) - Informational states
muted-*(50-950) - Muted/subtle UI elementsbackground- Main background colorforeground- Main text colorcard/card-foreground- Card backgrounds and textpopover/popover-foreground- Popover backgrounds and textborder- Border colorinput- Input border colorring- Focus ring coloraccent/accent-foreground- Accent backgrounds and textdestructive/destructive-foreground- Destructive action colors
You can override any theme color in your application's CSS file:
@import "@react-text-game/ui/styles";
@theme {
/* Override primary brand color to purple */
--color-primary-50: oklch(0.98 0.02 300);
--color-primary-100: oklch(0.95 0.05 300);
--color-primary-200: oklch(0.9 0.1 300);
--color-primary-300: oklch(0.82 0.15 300);
--color-primary-400: oklch(0.72 0.2 300);
--color-primary-500: oklch(0.62 0.24 300);
--color-primary-600: oklch(0.52 0.22 300);
--color-primary-700: oklch(0.44 0.18 300);
--color-primary-800: oklch(0.36 0.14 300);
--color-primary-900: oklch(0.28 0.1 300);
--color-primary-950: oklch(0.18 0.06 300);
}@import "@react-text-game/ui/styles";
@theme {
/* Replace entire color palette */
--color-*: initial;
/* Custom brand colors */
--color-primary-500: oklch(0.65 0.25 265);
--color-secondary-500: oklch(0.7 0.2 180);
/* Custom UI colors */
--color-background: oklch(0.98 0.002 264);
--color-foreground: oklch(0.2 0.01 264);
--color-border: oklch(0.88 0.005 264);
/* Success/Error colors */
--color-success-500: oklch(0.65 0.18 150);
--color-danger-500: oklch(0.65 0.22 30);
}@import "@react-text-game/ui/styles";
/* Override dark mode colors */
@media (prefers-color-scheme: dark) {
@theme {
--color-background: oklch(0.1 0.01 264);
--color-foreground: oklch(0.95 0.002 264);
--color-primary-500: oklch(0.7 0.25 265);
}
}- Import the styles in your main CSS file:
@import "@react-text-game/ui/styles";
/* Your custom theme overrides here */
@theme {
--color-primary-500: your-custom-color;
}- Import components in your React code:
import { Button, MainMenu, StoryComponent } from "@react-text-game/ui";You can override any built-in component with your own implementation using the ComponentsProvider:
import {
GameProvider,
ComponentsProvider,
type Components,
} from "@react-text-game/ui";
// Create your custom components
const CustomHeading = ({ text }: { text: string }) => (
<h1 className="text-4xl font-bold my-custom-class">{text}</h1>
);
const CustomMainMenu = () => (
<div className="my-custom-menu">
{/* Your custom menu implementation */}
</div>
);
// Define which components to override
const customComponents: Components = {
MainMenu: CustomMainMenu,
story: {
Heading: CustomHeading,
// Text, Image, Video, Actions, Conversation can also be overridden
},
};
// Wrap your game with ComponentsProvider
function App() {
return (
<GameProvider>
<ComponentsProvider components={customComponents}>
{/* Your game content */}
</ComponentsProvider>
</GameProvider>
);
}Available component overrides:
MainMenu- Main game menustory.Heading- Story passage headingstory.Text- Story text contentstory.Image- Story imagesstory.Video- Story videosstory.Actions- Story action buttonsstory.Conversation- Story conversation dialogs
Any components not specified will use the default implementation.
This package uses the oklch() color format from Tailwind CSS v4, which provides:
- Perceptually uniform colors
- Better dark mode transitions
- Predictable lightness control
Format: oklch(lightness chroma hue)
lightness: 0-1 (0 = black, 1 = white)chroma: 0-0.4 (saturation intensity)hue: 0-360 (color angle)
Use oklch.com to pick and convert colors.
Components also accept className props for additional styling:
<Button variant="solid" color="primary" className="custom-additional-styles">
Click me
</Button>All story components include stable id attributes that allow you to target them with global CSS selectors. This is useful when you need to style components without creating custom overrides.
Story Layout:
#story-content- Main story wrapper#story-content-container- Inner content container
Text Components:
#heading-content- Heading/title element#text-content- Text paragraph element
Media Components:
#image-content- Image element (without modal)#image-content-modal- Image that triggers modal#image-content-modal-overlay- Modal backdrop#image-content-modal-content- Modal content wrapper#image-content-modal-image- Full-size image in modal#image-content-modal-close-button- Modal close button#video-content- Video element
Interactive Components:
#actions-content- Actions button container#conversation-content- Conversation wrapper#conversation-line-container- Individual conversation line#conversation-line-avatar- Avatar container#conversation-line-avatar-img- Avatar image#conversation-line-avatar-fallback- Avatar placeholder#conversation-line-content- Conversation text content
@import "@react-text-game/ui/styles";
/* Custom story layout */
#story-content {
background: linear-gradient(to bottom, var(--color-background), var(--color-muted-100));
}
/* Custom heading style */
#heading-content {
font-family: 'Cinzel', serif;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
}
/* Custom conversation bubbles */
#conversation-line-container {
border-radius: 1rem;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}
/* Custom action buttons container */
#actions-content {
padding: 1rem;
background: var(--color-card);
border-radius: 0.5rem;
}Note: These IDs are designed for global overrides. For component-specific styling, prefer
classNameprops or custom component overrides viaComponentsProvider.
- Start small: Override just
primary-500andsecondary-500to quickly brand your game - Use the scale: The
-50to-950scale provides consistent light/dark variants - Test dark mode: Always test your custom colors in both light and dark modes
- Maintain contrast: Ensure sufficient contrast between foreground and background colors
This package uses global CSS variables (like --color-primary-500, --color-background, etc.) that may conflict with other design systems if you're mixing multiple component libraries.
Example conflict:
/* Both systems try to define the same variables */
@import "@react-text-game/ui/styles"; /* Uses --color-primary-500 */
@import "@shadcn/ui/styles"; /* Also uses --color-primary-500 */
@theme {
--color-primary-500: oklch(...); /* Which library does this affect? Both! */
}This package is designed to be your primary UI system for game interfaces. If you're building a game, use @react-text-game/ui as your main component library and avoid mixing with other design systems.
If you must mix with other design systems (e.g., using shadcn for admin panels and our UI for the game), wrap the game in a dedicated container:
// App.tsx
import "@react-text-game/ui/styles";
function App() {
return (
<>
{/* Admin UI with shadcn */}
<AdminPanel />
{/* Game UI isolated in a scope */}
<div className="game-container">
<GameProvider>{/* Our components here */}</GameProvider>
</div>
</>
);
}Then create scoped overrides:
/* app.css */
@import "@react-text-game/ui/styles";
/* Scoped theme for game only */
.game-container {
/* Override game theme variables specifically */
--color-primary-500: oklch(0.65 0.25 300);
--color-background: oklch(0.05 0.01 280);
}Use CSS @layer to control which system takes precedence:
@import "@react-text-game/ui/styles" layer(game-ui);
@import "@shadcn/ui/styles" layer(admin-ui);
/* Define layer priority */
@layer game-ui, admin-ui;
/* game-ui variables will override admin-ui */If you need fine-grained control, manually remap variables:
@import "@react-text-game/ui/styles";
@theme {
/* Remap our variables to avoid conflicts */
--rtg-primary: var(--color-primary-500);
--rtg-background: var(--color-background);
}Then create wrapper components:
// CustomButton.tsx
import { Button as RTGButton } from "@react-text-game/ui";
export const GameButton = (props) => (
<div
style={{
"--color-primary-500": "var(--rtg-primary)",
"--color-background": "var(--rtg-background)",
}}
>
<RTGButton {...props} />
</div>
);✅ DO: Use this as your primary design system for game UIs
✅ DO: Override theme variables at the root for global customization
✅ DO: Use scoped containers when mixing with other libraries
❌ DON'T: Mix multiple design systems in the same view without scoping
❌ DON'T: Import multiple @theme definitions at the same level without layers
Button- Customizable button with multiple variants (solid, faded, bordered, light, flat, ghost, shadow)Spinner- Loading spinnerGameProvider- Main game wrapper with dev toolsComponentsProvider- Provider for custom component overrides (new in 0.2.0)MainMenu- Game menu with save/load functionalityStoryComponent- Story passage rendererInteractiveMapComponent- Interactive map rendererSaveLoadModal- Save/Load game modalTooltip- Tooltip component
Heading- Story passage heading (formerlyHeader)Text- Story text contentImage- Story imagesVideo- Story videosActions- Story action buttonsConversation- Story conversation dialogs
useSaveLoadMenu- Hook to control save/load modal (exported from main package)
MIT