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Copy pathmain.js
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492 lines (384 loc) · 13.2 KB
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// Canvas bootstrapping
var canvas = document.getElementById('editor');
var spriteRomData = null;
var scale = 10;
var width = 128;
var height = 256;
canvas.width = width * scale;
canvas.height = height * scale;
var ctx = canvas.getContext('2d');
ctx.imageSmoothingEnabled = false;
document.body.appendChild(canvas);
ctx.fillStyle = 'gray';
ctx.fillRect(0, 0, canvas.width, canvas.height);
var spriteCanvas = document.createElement('canvas');
spriteCanvas.width = width;
spriteCanvas.height = height;
var spriteCtx = spriteCanvas.getContext('2d');
spriteCtx.imageSmoothingEnabled = false;
var imageData = ctx.getImageData(0, 0, spriteCanvas.width, spriteCanvas.height);//ctx.getImageData(0, 0, canvas.width, canvas.height);
var data = imageData.data;
// Editor data
var mapping = ['background', 'color1', 'color2', 'color3']
var palette = {
background : {
r: 0,
g: 0,
b: 0,
nes: '0x0F'
},
color1 : { // rgb(248,56,0)
r: 248,
g: 56,
b: 0,
nes: '0x16'
},
color2 : { // rgb(252,160,68)
r: 252,
g: 160,
b: 68,
nes: '0x27'
},
color3 : { //rgb(172,124,0)
r: 172,
g: 124,
b: 0,
nes: '0x18'
}
}
var selectedPalette = 'background';
var selectedColor = null;
var selectedNes = null;
var showGridLines = true;
var elements = document.getElementsByClassName('selectable');
document.getElementById('grid').addEventListener('change', toggleGrid);
function toggleGrid(evt){
showGridLines = !showGridLines;
paintCanvas();
}
var downloadNes = document.getElementById('nes')
downloadNes.addEventListener('click', function(){
var name = document.getElementById('nesfilename').value;
spriteRomData = canvasToNES(imageData);
download(name || 'sprite.chr', spriteRomData, 'octect/stream');
});
var uploadNes = document.getElementById('nesfile')
uploadNes.addEventListener('change', function(){
readBlob()
}, false);
var newSheet = document.getElementById('new');
newSheet.addEventListener('click', function(){
spriteRomData = new Uint8Array(512*16);
NEStoCanvas(spriteRomData);
});
var savePng = document.getElementById('image');
savePng.addEventListener('click', function(){
var image = canvas.toDataURL("image/png");
download(name || 'sprite.png', image, 'image/png');
});
var grid = document.getElementById('grid');
grid.addEventListener('change', toggleGrid);
for(var el of elements){
el.addEventListener('mouseup', handlePaletteChange);
}
function handlePaletteChange(evt){
if(evt.target.dataset.palette){
selectedPalette = evt.target.dataset.palette;
}
if(evt.target.dataset.nes){
selectedColor = evt.target.style.backgroundColor;
selectedNes = evt.target.dataset.nes;
}
if(selectedColor && selectedPalette){
// save the current state of teh rom before switching palettes
spriteRomData = canvasToNES(imageData);
var color = selectedColor.match(/(\d{1,3})\,\s*(\d{1,3})\,\s*(\d{1,3})/);
palette[selectedPalette].r = color[1];
palette[selectedPalette].g = color[2];
palette[selectedPalette].b = color[3];
palette[selectedPalette].nes = selectedNes;
// draw the rom with the new pallet data
NEStoCanvas(spriteRomData);
selectedColor = null;
selectedNes = null;
}
updatePallet();
}
// Handle hotkeys
window.addEventListener('keydown', function(evt){
if(evt.keyCode == 49){
selectedPalette = 'background'
}
if(evt.keyCode == 50){
selectedPalette = 'color1'
}
if(evt.keyCode == 51){
selectedPalette = 'color2'
}
if(evt.keyCode == 52){
selectedPalette = 'color3'
}
updatePallet();
});
function setElementColor(elementId, r, g, b){
document.getElementById(elementId).style.backgroundColor = 'rgb('+r+','+g+','+b+')';
}
function getColorLuminance(color) {
return (color.r * 0.2126) + (color.g * 0.7152) + (color.b * 0.0722);
}
function getWhiteOrBlack(color){
return getColorLuminance(color) > .1 ? 'black' : 'white';
}
function updatePallet(){
var bgColor = palette.background;
var c1 = palette.color1;
var c2 = palette.color2;
var c3 = palette.color3;
setElementColor('brush', palette[selectedPalette].r, palette[selectedPalette].g, palette[selectedPalette].b);
setElementColor('background', bgColor.r, bgColor.g, bgColor.b);
setElementColor('color1', c1.r, c1.g, c1.b);
setElementColor('color2', c2.r, c2.g, c2.b);
setElementColor('color3', c3.r, c3.g, c3.b);
document.getElementById('current').textContent = 'Palette String:' + [bgColor.nes, c1.nes, c2.nes, c3.nes].join(',').replace(/0x/g, '$');
document.getElementById('brush').style.color = getWhiteOrBlack(palette[selectedPalette]);
document.getElementById('background').style.color = getWhiteOrBlack(bgColor);
document.getElementById('color1').style.color = getWhiteOrBlack(c1);
document.getElementById('color2').style.color = getWhiteOrBlack(c2);
document.getElementById('color3').style.color = getWhiteOrBlack(c3);
}
updatePallet();
function getXY(evt){
// ref: https://stackoverflow.com/questions/28633221/document-body-scrolltop-firefox-returns-0-only-js
var scrollTop = window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop || 0
var x = Math.floor((evt.x - evt.target.offsetLeft) / scale);
var y = Math.floor((evt.y - evt.target.offsetTop + scrollTop) / scale);
return {
x: x,
y: y
}
}
document.getElementById('editor').addEventListener('mousemove', function(evt){
var coords = getXY(evt);
document.getElementById('coord').innerText = 'Pixel (' + coords.x + ', ' + coords.y + ')';
var ycoord = Math.floor((coords.y/8)) * 16;
var tile = Math.floor((coords.x) / 8 + ycoord).toString(16).toUpperCase();
if(tile.length < 2){
tile = '0' + tile;
}
document.getElementById('tile').innerText = 'Tile $' + tile;
if(_isMouseDown){
handleDrawTool(evt);
}
paintCanvas();
drawCurrentPixelSelected(coords.x, coords.y);
});
document.getElementById('editor').addEventListener('mousedown', down)
document.getElementById('editor').addEventListener('mouseup', up)
var _isMouseDown = false;
function down(evt){
_isMouseDown = true;
handleDrawTool(evt);
}
function up(evt) {
_isMouseDown = false;
}
function handleDrawTool(evt){
var coords = getXY(evt);
putPixel(coords.x, coords.y, palette, selectedPalette, imageData);
paintCanvas();
}
/// Drawing utilities
function putPixel(x, y, palette, paletteColor, imageData) {
var canvasImageOffset = (x + imageData.width * y) * 4;
var color = palette[paletteColor];
imageData.data[canvasImageOffset + 0] = color.r;
imageData.data[canvasImageOffset + 1] = color.g;
imageData.data[canvasImageOffset + 2] = color.b;
}
function getPixel(x, y, imageData) {
var canvasImageOffset = (x + imageData.width * y) * 4;
var color = {
r: imageData.data[canvasImageOffset + 0],
g: imageData.data[canvasImageOffset + 1],
b: imageData.data[canvasImageOffset + 2]
};
if(!color){
throw new Error("Invalid pixel (" + x + ", " + y + ")");
}
return color;
}
function drawSpriteBorderGridLines(){
var sWidth = canvas.width / 16;
var sHeight = canvas.height / 32;
//ctx.save();
ctx.fillStyle = 'white';
ctx.strokeStyle = 'white';
ctx.lineWidth = 2;
ctx.setLineDash([4, 4]);
ctx.lineDashOffset = 2;
for(var x = 0; x < 15; x++){
ctx.beginPath()
ctx.moveTo(x * sWidth + sWidth, 0);
ctx.lineTo(x * sWidth + sWidth, canvas.height);
ctx.stroke();
}
for(var y = 0; y < 31; y++){
ctx.beginPath();
ctx.moveTo(0, y * sHeight + sHeight)
ctx.lineTo(canvas.width, y * sHeight + sHeight)
ctx.stroke();
}
//ctx.restore();
}
function drawCurrentPixelSelected(x, y){
var pWidth = canvas.width / 128;
var pHeight = canvas.height / 256;
ctx.fillStyle = 'white';
ctx.strokeStyle = 'white';
ctx.lineWidth = 2;
ctx.setLineDash([4, 4]);
ctx.lineDashOffset = 2;
ctx.beginPath()
ctx.strokeRect(x * scale, y * scale, pWidth, pHeight);
ctx.stroke();
}
function paintCanvas(){
spriteCtx.putImageData(imageData, 0, 0);
ctx.drawImage(spriteCanvas, 0, 0, width * scale, height * scale);
if(showGridLines){
drawSpriteBorderGridLines();
}
}
function rgbColorToPaletteTuple(color, palette) {
if(!color){
throw new Error("Invalid color for current palette! - " + colorKey(color));
}
function colorKey(color){
return color.r + '+'+ color.g + '+' + color.b;
}
var paletteHash = {};
paletteHash[colorKey(palette.background)] = [0x0, 0x0];
paletteHash[colorKey(palette.color1)] = [0x1, 0x0];
paletteHash[colorKey(palette.color2)] = [0x0, 0x1];
paletteHash[colorKey(palette.color3)] = [0x1, 0x1];
var result = paletteHash[colorKey(color)];
return result;
}
/// Translate raw NES binary to a canvas
function NEStoCanvas(byteArray){
var xpos = 0;
var ypos = 0;
// every sprite is 16 bytes
// 1 byte is 8 pixels
// byte n and byte n+8 control the color of that pixel
// (0,0) background
// (1,0) color 1
// (0,1) color 2
// (1,1) color 3
for(var b = 0; b < byteArray.length; b+=16){
ypos = Math.floor(b/height) * 8
// draw sprite
for(var i = 0; i < 8; i++){
for(var j = 7; j >= 0; j--){
var mask = 0x1;
var channel1 = byteArray[b + i];
var channel2 = byteArray[b + i + 8];
var color = ((channel1 >>> j) & mask) + (((channel2 >>> j) & mask) << 1)
putPixel(xpos + (7 - j), ypos + i, palette, mapping[color], imageData);
}
}
xpos = (xpos + 8) % width;
}
paintCanvas();
}
/// Translate raw canvas pixles to NES Binary
function canvasToNES(imageData){
// move 16 byte sprite and 512 sprites
var byteArray = new Uint8Array(512 * 16);
// tuple buffer
var tupleBuffer = new Array(imageData.width * imageData.height);
for(var y = 0; y < imageData.height; y++){
for(var x = 0; x < imageData.width; x++){
// extract which color it is from imageData
var color = getPixel(x, y, imageData);
// find the pallet color
var palletTuple = rgbColorToPaletteTuple(color, palette);
// write it to the tupleBuffer
tupleBuffer[x + imageData.width * y] = palletTuple
}
}
// tuple buffer has imageData.width * imageData.heigh pixels, so divide that by 16 for sprites
var xtotal = 0;
var ytotal = 0;
for(var i = 0; i < byteArray.length; i+=8) {
ytotal = Math.floor(i/height) * 8
for(var y = ytotal; y < (ytotal + 8); y++){
// do each row channel
var byteChannel1 = 0x00;
var byteChannel2 = 0x00;
// complete row calculation
for(var x = xtotal; x < (xtotal + 8); x++){
var tup = tupleBuffer[x + y * imageData.width];
byteChannel1 = (byteChannel1 << 1 | tup[0]);
byteChannel2 = (byteChannel2 << 1 | tup[1]);
}
// write calc'd row channels to appropriate byte locations
byteArray[i] = byteChannel1;
byteArray[i+8] = byteChannel2
i++;
}
xtotal = (xtotal + 8) % width;
}
return byteArray;
}
/// Download utilities
function download(filename, byteArray, type) {
// convert to a blob
var blob = new Blob([byteArray], {type: type});
if(type == 'octect/stream'){
var url = window.URL.createObjectURL(blob);
} else {
var url = byteArray;
}
var pom = document.createElement('a');
pom.setAttribute('href', url);
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
/// Upload utilities
function readBlob() {
var files = document.getElementById('nesfile').files;
if (!files.length) {
alert('Please select a file!');
return;
}
var file = files[0];
var start = 0;
var stop = file.size - 1;
var reader = new FileReader();
// If we use onloadend, we need to check the readyState.
reader.onloadend = function(evt) {
if (evt.target.readyState == FileReader.DONE) { // DONE == 2
spriteRomData = new Uint8Array(evt.target.result);
NEStoCanvas(spriteRomData);
}
};
var blob = file.slice(start, stop + 1);
reader.readAsArrayBuffer(blob);
}
/// Load up default sprite sheet
var xhr = new XMLHttpRequest();
xhr.open('GET', 'main.chr')
xhr.responseType = 'arraybuffer';
xhr.addEventListener('load', function(evt){
spriteRomData = new Uint8Array(xhr.response);
NEStoCanvas(spriteRomData);
});
xhr.send();