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Releases: Warzone2100/wzmapeditor

0.8.1

15 May 11:46

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Added

  • in-app update notification and version in window title
  • attach build artifacts to draft release on tag push
  • Map Properties dialog
  • publish saved map to the WZ maps database
  • gate HQ terrain quality on high.wz presence
  • problem and warning badge on Problems tab
  • WZ Configuration Directory setting
  • Shift+click line draw on tile brushes
  • Save As metadata dialog and default-author setting
  • round-trip author, license, and generator-version in level.json
  • game settings page for install dir and test-game executable
  • theme preference (System / Light / Dark) in settings
  • clamp fly-speed range and show current value
  • split bottom panel
  • expose OpenGL backend on Linux/BSD and Windows
  • route panics through the file logger
  • graphics backend auto-fallback after a failed launch

Fixed

  • bind Ctrl-shortcuts via egui's command modifier
  • persist save_path when auto-loading the last map
  • keep the Problems panel live and deterministic
  • surface .wz load failures in a modal (#7)
  • scroll Terrain tab when settings overflow
  • keep box-select alive when released over a UI panel
  • clamp scroll-zoom dolly to map bounds
  • refresh objects after terrain height edits
  • snap features to tile center using stats size
  • decouple scroll-zoom dolly from fly speed
  • mirror vertex sculpt and height brush across the vertex axis
  • pad D2-array textures whose layer count is a multiple of 6
  • convert heatmap LUT to a uniform buffer
  • autosave test underflow on fresh CI VMs
  • arm64 Windows build crash due to mimalloc 3.3.0/3.3.1 bug

Removed

  • cursor info and history status from property panel
  • scroll-zoom dolly

Other

  • Default to Vulkan on Windows
  • Enable vsync by default

Full changelog: 0.8.0...0.8.1