Releases: Warzone2100/wzmapeditor
Releases · Warzone2100/wzmapeditor
0.8.1
Added
- in-app update notification and version in window title
- attach build artifacts to draft release on tag push
- Map Properties dialog
- publish saved map to the WZ maps database
- gate HQ terrain quality on high.wz presence
- problem and warning badge on Problems tab
- WZ Configuration Directory setting
- Shift+click line draw on tile brushes
- Save As metadata dialog and default-author setting
- round-trip author, license, and generator-version in level.json
- game settings page for install dir and test-game executable
- theme preference (System / Light / Dark) in settings
- clamp fly-speed range and show current value
- split bottom panel
- expose OpenGL backend on Linux/BSD and Windows
- route panics through the file logger
- graphics backend auto-fallback after a failed launch
Fixed
- bind Ctrl-shortcuts via egui's command modifier
- persist save_path when auto-loading the last map
- keep the Problems panel live and deterministic
- surface .wz load failures in a modal (#7)
- scroll Terrain tab when settings overflow
- keep box-select alive when released over a UI panel
- clamp scroll-zoom dolly to map bounds
- refresh objects after terrain height edits
- snap features to tile center using stats size
- decouple scroll-zoom dolly from fly speed
- mirror vertex sculpt and height brush across the vertex axis
- pad D2-array textures whose layer count is a multiple of 6
- convert heatmap LUT to a uniform buffer
- autosave test underflow on fresh CI VMs
- arm64 Windows build crash due to mimalloc 3.3.0/3.3.1 bug
Removed
- cursor info and history status from property panel
- scroll-zoom dolly
Other
- Default to Vulkan on Windows
- Enable vsync by default
Full changelog: 0.8.0...0.8.1