A cross-platform map editor for Warzone 2100, built in Rust with egui and wgpu.
- A Warzone 2100 4.x installation
For building from source:
- rustup (installs
rustc+cargo, stable 1.95+)
Prebuilt binaries are available for Windows (x64), macOS (Apple Silicon), and Linux (x64). Download the archive for your platform from the Releases page, unzip, and run the executable.
Configuration and cached game data live in:
- Windows:
%APPDATA%\wzmapeditor\ - Linux/macOS:
~/.config/wzmapeditor/
Requires Rust 1.95 or later (stable toolchain).
git clone https://github.com/Warzone2100/wzmapeditor
cd wzmapeditor
cargo build --releaseFor a debug build with logging:
RUST_LOG=info cargo runcargo test --workspacecargo fmt --check # Check formatting
cargo clippy --workspace # Run clippy lints (pedantic + cargo enabled)wzmapeditor is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
