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Commit 21471a6
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Read storage block offsets from the archive BlocksInfo
The v9 format design changed: instead of a kArchiveBlockPaddingBetweenChunks
flag telling readers to round each block's offset up to a 16 byte boundary,
each StorageBlock now serializes a UInt64 offset giving where its stored bytes
start, relative to the start of the data section. The writer is then free to
change its padding policy without another format bump, and the reader no longer
needs the "streamed blocks are not padded, chunk blocks are" special case.
Parse that offset as the fourth field of each block record, after Flags, when
the signature is UnityFS and the version is 9 or later. Version 8 and earlier
store their blocks contiguously, so their offsets are still accumulated from
the compressed sizes. A v9 archive whose blocks are out of order or overlapping
is rejected, matching the native reader.
The archive flag is gone from the format, so it is gone from the flag table
too, and `archive info` now derives the padding total from the stored offsets.
Regenerates the LZ4 reference bundles in the new format. Their SerializedFiles
are version 26, which the C# metadata parser does not read yet (issue #130), so
`analyze` and `serialized-file` cannot inspect this data; the `archive` commands
and `dump` can. The mp3 .meta files gain explicit importer settings, which the
project needs in order to build with a 6.7 editor.1 parent 6da4de6 commit 21471a6
24 files changed
Lines changed: 187 additions & 94 deletions
File tree
- Archive
- TestCommon/Data/LeadingEdgeBuilds
- AssetBundlesLz4
- UnityBinaryFormat
- UnityDataTool.Tests
- UnityProjects/LeadingEdge
- Assets
- Audio
- Editor
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