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Document radiation concept #141

Description

@EmoGarbage404

Radiation conceptualizing; mostly for myself

  • Radiation is tied to specters which drift across the station and irradiate nearby things
  • Have some role which is tasks with dispatching the radiation specters
  • Some scaling level related to radstorm (coolness x100)
  • Radiation works differently for humans vs mobs
    • For humans, irradiation builds up a "contamination" stat which does damage over time, enables random mutations, and is generally nasty. The main point is moving away from radiation just being a damage source
    • For mobs, radiation mutates them into fucked up monsters. When exposed to radiation, the mob has a % chance to be transformed into some hostile radiation-resistant mutant that the crew has to fight off

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