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//////////////////////////////////////////////////////
// Direct3D.cpp
//////////////////////////////////////////////////////
#include "direct3d.h"
//////////////////////////////////////////////////////
// CDirect3D()
//////////////////////////////////////////////////////
CDirect3D::CDirect3D(void)
{
m_pD3D = NULL;
m_pD3DDevice = NULL;
m_pBackBuffer = NULL;
m_pSplashSurface = NULL;
m_pTitleSurface = NULL;
m_pBackgroundSurface = NULL;
m_pSpritesSurface = NULL;
m_pBannerSurface = NULL;
m_pWinSurface = NULL;
strcpy(m_szErrorMsg, "No Error");
}
//////////////////////////////////////////////////////
// ~CDirect3D()
//////////////////////////////////////////////////////
CDirect3D::~CDirect3D(void)
{
CleanUp();
}
//////////////////////////////////////////////////////
// SetWindowHandle()
//////////////////////////////////////////////////////
void CDirect3D::SetWindowHandle(HWND hWnd)
{
m_hWnd = hWnd;
}
//////////////////////////////////////////////////////
// InitD3D()
//////////////////////////////////////////////////////
HRESULT CDirect3D::InitD3D()
{
HRESULT hResult = CreateD3DObject();
if (hResult != D3D_OK)
return hResult;
hResult = CheckDisplayMode();
if (hResult != D3D_OK)
return hResult;
hResult = CreateD3DDevice();
if (hResult != D3D_OK)
return hResult;
hResult = CreateTextures();
if (hResult != D3D_OK)
return hResult;
hResult = CreateSurfaces();
if (hResult != D3D_OK)
return hResult;
hResult = m_pD3DDevice->GetBackBuffer(
0,
D3DBACKBUFFER_TYPE_MONO,
&m_pBackBuffer);
ClearBackBuffer(D3DCOLOR_XRGB(0,0,0));
m_pD3DDevice->Present(NULL, NULL, NULL, NULL);
return hResult;
}
//////////////////////////////////////////////////////
// CreateD3DObject()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateD3DObject()
{
m_pD3D = Direct3DCreate8(D3D_SDK_VERSION);
if (m_pD3D == NULL)
{
MessageBox(m_hWnd, "Couldn’t create DirectX object.",
"DirectX Error", MB_OK);
strcpy(m_szErrorMsg, "CreateD3DObject()");
return E_FAIL;
}
return D3D_OK;
}
//////////////////////////////////////////////////////
// CheckDisplayMode()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CheckDisplayMode()
{
HRESULT hResult = m_pD3D->CheckDeviceType(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE);
if (hResult != D3D_OK)
{
MessageBox(m_hWnd, "The required display mode is \
not available on this system.",
"DirectX Error", MB_OK);
strcpy(m_szErrorMsg, "CheckDisplayMode()");
return hResult;
}
return D3D_OK;
}
//////////////////////////////////////////////////////
// CreateD3DDevice()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateD3DDevice()
{
D3DPRESENT_PARAMETERS D3DPresentParams;
ZeroMemory(&D3DPresentParams, sizeof(D3DPRESENT_PARAMETERS));
D3DPresentParams.Windowed = FALSE;
D3DPresentParams.BackBufferCount = 1;
D3DPresentParams.BackBufferWidth = 640;
D3DPresentParams.BackBufferHeight = 480;
D3DPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8;
D3DPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3DPresentParams.hDeviceWindow = m_hWnd;
HRESULT hResult = m_pD3D->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, m_hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&D3DPresentParams,
&m_pD3DDevice);
if (FAILED(hResult))
{
MessageBox(m_hWnd, "Failed to create Direct3D device.",
"DirectX Error", MB_OK);
strcpy(m_szErrorMsg, "CreateD3DDevice()");
return hResult;
}
return hResult;
}
//////////////////////////////////////////////////////
// CreateTextures()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateTextures()
{
return D3D_OK;
}
//////////////////////////////////////////////////////
// CreateDefaultTexture() 0xFF000000
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateDefaultTexture(char* fileName, IDirect3DTexture8** pTexture, D3DCOLOR color)
{
HRESULT hResult = D3DXCreateTextureFromFileEx(
m_pD3DDevice,
fileName,
D3DX_DEFAULT,
D3DX_DEFAULT,
1,
0,
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
D3DX_DEFAULT,
D3DX_DEFAULT,
color,
NULL,
NULL,
pTexture);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Error loading texture surface.");
return hResult;
}
return D3D_OK;
}
//////////////////////////////////////////////////////
// CreateSurfaces()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateSurfaces(void)
{
HRESULT hResult = CreateDefaultSurface(
"Graphics\\startup.bmp",
&m_pSplashSurface,
SPLASH_WIDTH, SPLASH_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Splash surface not created.");
return hResult;
}
hResult = CreateDefaultSurface(
"Graphics\\title.bmp",
&m_pTitleSurface,
TITLE_WIDTH, TITLE_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Title surface not created.");
return hResult;
}
hResult = CreateDefaultSurface(
"Graphics\\background.bmp",
&m_pBackgroundSurface,
BKGRD_IMG_WIDTH, BKGRD_IMG_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Background surface not created.");
return hResult;
}
hResult = CreateDefaultSurface(
"Graphics\\sprites.bmp",
&m_pSpritesSurface,
SPRITE_IMG_WIDTH, SPRITE_IMG_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Sprites surface not created.");
return hResult;
}
hResult = CreateDefaultSurface(
"Graphics\\banner.bmp",
&m_pBannerSurface,
BANNER_WIDTH, BANNER_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Banner surface not created.");
return hResult;
}
hResult = CreateDefaultSurface(
"Graphics\\win.bmp",
&m_pWinSurface,
WIN_WIDTH, WIN_HEIGHT);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Win surface not created.");
return hResult;
}
return D3D_OK;
}
//////////////////////////////////////////////////////
// CreateDefaultSurface()
//////////////////////////////////////////////////////
HRESULT CDirect3D::CreateDefaultSurface(char* fileName, IDirect3DSurface8** pSurface, int iWidth, int iHeight)
{
HRESULT hResult = m_pD3DDevice->CreateImageSurface(
iWidth,
iHeight,
D3DFMT_X8R8G8B8,
pSurface);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Surface not created.");
return hResult;
}
hResult = D3DXLoadSurfaceFromFile(
*pSurface,
NULL,
NULL,
fileName,
NULL,
D3DX_DEFAULT,
0,
NULL);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Error loading surface.");
return hResult;
}
return D3D_OK;
}
//////////////////////////////////////////////////////
// CleanUp()
//////////////////////////////////////////////////////
void CDirect3D::CleanUp()
{
if (m_pWinSurface)
m_pWinSurface->Release();
if (m_pBannerSurface)
m_pBannerSurface->Release();
if (m_pSpritesSurface)
m_pSpritesSurface->Release();
if (m_pBackgroundSurface)
m_pBackgroundSurface->Release();
if (m_pTitleSurface)
m_pTitleSurface->Release();
if (m_pSplashSurface)
m_pSplashSurface->Release();
if (m_pBackBuffer)
m_pBackBuffer->Release();
if (m_pD3DDevice)
m_pD3DDevice->Release();
if (m_pD3D)
m_pD3D->Release();
}
//////////////////////////////////////////////////////
// ClearBackBuffer()
//////////////////////////////////////////////////////
void CDirect3D::ClearBackBuffer(D3DCOLOR color)
{
GetDevice()->Clear(
0,
NULL,
D3DCLEAR_TARGET,
color,
1.0f,
0);
}
//////////////////////////////////////////////////////
// PaintText()
//////////////////////////////////////////////////////
void CDirect3D::PaintText(char* pstrMsg, LONG lSize, LONG lWeight, char* fontType,
D3DCOLOR Color, LONG lLeft, LONG lTop,
BOOL bShadow, int iShdwOffset, D3DCOLOR ShdwColor)
{
// Create a font.
LPD3DXFONT pFont = NULL;
LOGFONT LogFont = {lSize, 0, 0, 0, lWeight, false, false, false,
DEFAULT_CHARSET,OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
PROOF_QUALITY, DEFAULT_PITCH, (CHAR)fontType};
D3DXCreateFontIndirect(m_pD3DDevice, &LogFont, &pFont);
RECT r;
r.left = 0; r.top = 0; r.right = 0; r.bottom = 0;
// Calculate the size of a rectangle that can hold the text.
pFont->DrawText(pstrMsg, -1, &r, DT_CALCRECT, Color);
int iWidth = r.right - r.left;
int iHeight = r.bottom - r.top;
if (lLeft == NULL)
lLeft = (WINDOW_WIDTH - iWidth) / 2;
if (lTop == NULL)
lTop = (WINDOW_HEIGHT - iHeight) / 2;
r.left = lLeft;
r.right = r.left + iWidth;
r.top = lTop;
r.bottom = r.top + iHeight;
if (SUCCEEDED(m_pD3DDevice->BeginScene()))
{
if (bShadow)
{
pFont->DrawText(pstrMsg, -1, &r, DT_CENTER, ShdwColor);
r.left += iShdwOffset;
r.right += iShdwOffset;
r.top -= iShdwOffset;
r.bottom -= iShdwOffset;
}
pFont->DrawText(pstrMsg, -1, &r, DT_CENTER, Color);
m_pD3DDevice->EndScene();
}
pFont->Release();
}
//////////////////////////////////////////////////////
// ClearBackBuffer()
//////////////////////////////////////////////////////
HRESULT CDirect3D::PaintTile(RECT SrcRect, POINT DstPoint, IDirect3DSurface8* pSurface)
{
HRESULT hResult = m_pD3DDevice->CopyRects(
pSurface,
&SrcRect,
1,
GetBackBuffer(),
&DstPoint);
if (FAILED(hResult))
{
strcpy(m_szErrorMsg, "Error painting tile.");
PostQuitMessage(WM_QUIT);
}
return hResult;
}
//////////////////////////////////////////////////////
// GetBackBuffer()
//////////////////////////////////////////////////////
IDirect3DSurface8* CDirect3D::GetBackBuffer()
{
return m_pBackBuffer;
}
//////////////////////////////////////////////////////
// GetDevice()
//////////////////////////////////////////////////////
LPDIRECT3DDEVICE8 CDirect3D::GetDevice()
{
return m_pD3DDevice;
}
//////////////////////////////////////////////////////
// GetErrorString()
//////////////////////////////////////////////////////
char* CDirect3D::GetErrorString(void)
{
return m_szErrorMsg;
}
//////////////////////////////////////////////////////
// GetTexture()
//////////////////////////////////////////////////////
IDirect3DTexture8* CDirect3D::GetTexture(TEXTURETYPE txtType)
{
return NULL;
}
//////////////////////////////////////////////////////
// GetSurface()
//////////////////////////////////////////////////////
IDirect3DSurface8* CDirect3D::GetSurface(SURFACETYPE surType)
{
switch (surType)
{
case CDirect3D::SPLASH:
return m_pSplashSurface;
break;
case CDirect3D::TITLE:
return m_pTitleSurface;
break;
case CDirect3D::BACKGROUND:
return m_pBackgroundSurface;
break;
case CDirect3D::SPRITES:
return m_pSpritesSurface;
break;
case CDirect3D::BANNER:
return m_pBannerSurface;
break;
case CDirect3D::WIN:
return m_pWinSurface;
break;
}
return NULL;
}